Wooddweller (5e Background)

From D&D Wiki

Jump to: navigation, search


Woods Dweller[edit]

Your home is a forest, moss is your preferred bed, and there is nothing more beautiful than seeing all the forests inhabitants in perfect harmony. Maybe you have always lived in the forest as part of a tribe, perhaps you were lost there as a child. Maybe you went to the forest to escape your future or past, or perhaps you make your living as a guide. Whatever the case may be, you feel at home in the woods like no other place. You are attracted to natural magic, particularly druid magic, so much so that perhaps you are a druid. However, something has made you leave home. Was it for the good of others or just yourself? Perhaps it was not by choice. Is adventuring in your blood and did you listen to your calling? Were you forced out by your people or by a natural disaster? Or are you re-entering society, if so what is the reason you decided to go back?

Skill Proficiencies: Two of the three: nature, survival or animal handling.

Tool Proficiencies: Herbalism kit or woodcarver tools.

Languages: One of your choice.

Equipment: A set of common clothes, a herbalism kit(or woodcarver's tools), lantern, water skin, and a trinket of your choice.


Feature: The Woods are my Home[edit]

You can find food, water and shelter for yourself and up to five people each day provided that the land permits it. You will not get lost in the woods and are able to guide your party easily. Other woodland creature will be friendly towards you as you understand them.

Suggested Characteristics[edit]

d8 Personality Trait
1 I have been isolated so long I am no longer used to making conversation, and therefore rarely speak or just say what comes to mind.
2 After leaving society I no longer feel like I fit in, even though I desperately want to.
3 I am oblivious to etiquette and social expectation.
4 I am driven by a need to be in the woods, and will feel out of place anywhere else.
5 I have a lesson on every situation drawn from observing nature.
6 I feel more comfortable around animals than people.
7 I was, in fact, raised by wolfs (or some other creature of the woods.)
8 I feel it is my duty to go out and protect nature.
d6 Ideal
1 Live and let live: meddling in the affairs of others only causes trouble. (neutral)
2 Woods should always be protected, anyone who tries to harm it will deal with me. (any)
3 Life is like the seasons, change is inevitable we must change with it. (chaotic)
4 It is each persons responsibility to make the most happiness for the whole tribe. (good)
5 There is an order to all things this order must be kept. (lawful)
6 The might of the strong, only the strong are worthy of surviving. (evil)
d6 Bond
1 My family, clan, tribe, is most important to me. I'd do anything to protect them.
2 I grew up in the woods, without knowing where I actually came from I need to find out.
3 I am the last of my tribe and I must ensure their legacy remains.
4 I fled to the woods to hide from something I must inevitably one day confront.
5 I feel a danger coming to my home that I must prevent, if necessary, at all cost.
6 I will bring terrible wrath down on the evildoers who destroyed my home land.
d6 Flaw
1 Now that I've entered the world, I enjoy it's delight too much. Possibly too much to go back.
2 I don't understand many city conventions, and feel mine are inherently better.
3 I was raised sheltered, and I am inherently naïve in nature.
4 I am slow to trust others.
5 Don't except me to save those who can't save themselves, the weak are meant to perish.
6 I see foolish waste and misuse of nature everywhere, and believe only I can solve it.

Back to Main Page5e Homebrew5e Backgrounds

Home of user-generated,
homebrew pages!


Advertisements: