Wizard of Massive Energy Attacks (3.5e Optimized Character Build)

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A wizard that causes ridiculous amounts of damage


PHB, DMG, complete mage, magic item compendium

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]


rods of maximize and empower, belt of battle, headband of intellect +4


Starting Ability Scores (Before Racial Adjustments): str,12 dex,15 con,16 int,17 wis,14 cha,10

Race (Templates):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Fort Ref Will
1st wizard 1 +0 +0 +0 +2 spell focus evocation, sudden maximize focused specialist evocation, summon familiar, scribe scroll ferret familiar (+2 reflex)
2nd wizard 2 +1 +0 + 0 +3
3rd wizard 3 +1 +1 +1 +3 sudden empower
4th master specialist 1 +1 +1 +1 +5 skill focus (spellcraft) +1 int
5th master specialist 2 +2 +1 +1 +6 expanded spellbook
6th master specialist 3 +2 +2 +2 +6 greater spell focus, spell penetration class features gained
7th master specialist 4 +3 +2 +2 +7 minor school esoterica
8th master specialist 5 +3 +2 +2 +7 expanded spellbook +1 int
9th master specialist 6 +4 +3 +3 +8 energy substitution acid caster level increase +1
10th master specialist 7 +4 +3 +3 +8 moderate school esoterica

Other Components[edit]

take the spells sonic lance, invisibility, fly, invisibility greater, fire ball, and lighting bolt


while exploring have invisibility active to never be suprised. when you see your target cast fly, rise up a couple hundred feet, use buffing potions, cast improved invisibility, and attack. you can use the belt of battle to cast two maximized empowered (acid to overcome resistance) sonic lances/fireballs in one round. fireballs against multiple opponents and fighters, and sonic lance against rogues and single opponents fireball. DC 21 ref half, 99 dg / sonic lance. DC 21 fort half, 132 dg / over-come spell resistance. +13 / your opponents will be utterly crushed by your rediculous firepower and have no chance of striking back, or running

Munchkin-Size Me[edit]

take two more levels of master specialist to increase damage output by 50%. take the feats maxamize/empower spell for your high level spell slots because all other evocation spells are useless beyond 3rd level

Side Notes[edit]


all of his abilitys are used very quickly, so he is unable to fight as effectivly over multiple battles. is also extreemly weak when suprised or caught in melee.

DM Counters[edit]

use creatures with see invisibility, fly, and spell resistance to even the odds. or place him in cramped quarters.


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