Witch (5e Background)

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Witches are a whimsical folk. Often secluding themselves in enchanted forests and old shacks. A witch can be the nicest person you've ever met who would spend hours creating a cure for a little boy's disease, while simultaneously murdering an entire country just because they didn't like their shoes. While not all witches are as morally and mentally unsound as most rumors would have you believe, it goes without saying that "if a witch wants to do it, they will do it!" It is said that witches are masters of medicine and can tend to wounds and diseases far better than any priest or cleric. Witches are sought after for their skills and abilities but are hunted by churches as heretics since witches by principle, although there are exceptions, do not worship gods. Witches also do not worship nature as druids and shamans might, instead they follow a more scientific approach to both magic and medicine, relying on the process rather than faith. You would be hard pressed to get a witch to do anything for you, but if you somehow manage to convince them, be prepared for some of the craziest and incomprehensible prices.

Skill Proficiencies: Medicine, Arcana or Nature

Tool Proficiencies: Alchemist Supplies, Herbalism Kit

Equipment: Alchemist Supplies, Herbalism Kit, A small cauldron, 6 glass vials, 1d4 books on arcane spells and potions, some commoner clothes and a pouch containing 15 gp.

Feature: Potion Brewer[edit]

You are familiar with the alchemical processes. You are able to tell the minor differences between two different similar looking potions, such as a potion of poison and a potion of healing. Similarly, because of your practice with negotiating for potion ingredients, you can generally get low prices with seller of potions.

Suggested Characteristics[edit]

d8 Personality Trait
1 I have an insatiable thirst for knowledge.
2 I speak very formally.
3 I'm full of stories about my observations of nature.
4 I feel far more comfortable around animals than people.
5 I have no patience for ridiculous superstitions about magic.
6 I speak with an accent nobody recognizes.
7 I multitask very well.
8 I never smile- not really anyways, and anyone who pays attention can see the sadness in my false smiles.
d6 Ideal
1 Pleasures. I don't care, killing people is fun! (Evil)
2 people. Even if the common folk only see me as a villain, I will protect them. (Good)
3 Magic. I seek to study and improve Magic, simply for the betterment of Magic. (Neutral)
4 Order. I must bring balance to the world. (Lawful)
5 freedom. Laws restrict and corrupt the pure, free-flowing fount of knowledge.(Chaotic)
6 Survival. We are all in this together, for better or for worse.. (Any)
d6 Bond
1 Snitches get stitches. I learned that the hard way.
2 I trust myself and myself alone.
3 I committed treachery in my past and I want to redeem myself.
4 I must carry on with my predecessor's work.
5 When danger looms, I must prevent all the deaths I can, I've seen too many already.
6 I know, deep down there, there is something inside me.
d6 Flaw
1 I panic in large cities and usually try to avoid them.
2 I'm socially inept due to spending most of my time in nature, and do not know or understand most social constructs.
3 I intentionally offend everyone in the hopes of sparking a fight.
4 I am aloof, and only talk to those I deem important enough.
5 I often manipulate others to get what I want.
6 I don't consider other's emotions

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