Winding Strike (3.5e Martial Artist Maneuver)

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Your attack can stun opponents, and demoralize them if you hit them before they hit you.

Winding Strike

In battle, the first attack is most important. If you can get in a quick strike, you will find your enemy's focus lessen.

Level: Aggressive 1
Type: Action (Attack)
Description: A foe damaged by your attack (either unarmed or with a melee weapon) must succeed on a Fortitude saving throw. A defender who fails on this saving throw is stunned for 1 round. Furthermore, if the first successful attack in a battle against a particular opponent is a winding strike and the opponent fails his Fortitude save, he must also make a Will save or become winded for an additional 2d4 turns after recovering from the stun effect. A creature that is winded takes a -1 penalty to attack rolls, saving throws and skill checks.



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