White Mage (5e Subclass)

From D&D Wiki

Jump to: navigation, search

White Mage[edit]

Wizard Arcane Tradition

White Magic is one of the oldest schools of magic. White Mages are those who study its archaic ways.

White Magic Savant

Starting at 2nd level, the save DC of any spell you cast that does not directly do damage increases by 2.

Gift

Starting at 2nd level, you have gained the ability to channel your energy to restore that of others. As an action, you can sacrifice a spell slot to give an ally within 60 feet of you two spell slots of that level. You regain the ability to do so after you finish a short rest. An ally cannot gain more spell slots than they started the day with, and they must finish a long rest before they can benefit from this feature again.

Deep Magic

Starting at 6th level, you have access to a kind of spell modern wizards have lost. Cure Wounds, Healing Word and Mass Healing Word count as Wizard spells for you.

Aura of Protection

Starting at 10th level, allies within 10 feet of you can add 2 to their AC. At 18th level, the range of this Aura increases to 30 feet and the AC bonus becomes 3.

Further Deep Magic

Starting at 14th level, your access to healing magic is increased. Mass Cure Wounds, Heal and Regenerate count as Wizard spells for you.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: