White Anchor (5e Creature)

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White Anchor[edit]

Large monstrosity (anchor), lawful evil


Armor Class 19 (splint, shield)
Hit Points 92 (8d10 + 48)
Speed 35 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 22 (+6) 10 (+0) 16 (+3) 8 (-1)

Saving Throws Str +8, Con +9
Skills Athletics +8, Intimidation +2, Perception +6, Survival +6
Proficiency Bonus +3
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 16
Languages Orc
Challenge 5 (1,800 XP)


Savage Attacks. When the anchor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Relentless Endurance. When the anchor is reduced to 0 hit points, they drop to 1 hit point instead.

Unflinching. A critical hit on the anchor is treated as a regular hit.

Warding Runes. The anchor gains +1 to AC (included in stats) and adds an additional 1d4 to saving throws. Loses this if subjected to the effects of dispel magic or under the effects of antimagic field, regaining the effect after 1 minute.

ACTIONS

Multiattack. The anchor makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

BONUS ACTIONS

Aggressive. The anchor moves up to its speed toward a hostile creature that it can see.

REACTIONS

Resistance (Recharge 5-6). When subjected to damage, the anchor can halve damage taken.

A 10 ft tall slab of raw physical might, with thick skin, bulging muscles and thick iron laced bones engraved with arcane runes. They have no hearts (their blood is pumped through the natural contraction of their veins), no lungs (oxygen is absorbed through their skin) and no brains (their brain cells are scattered throughout their body) because of these modifications they can take massive amounts of damage.
Created by Cawcuss, a former orc mage whose studies and attempts to modify orcs, often with gruesome results, resulted in Gruumsh disowning them and stripping them of their orcish nature. Now a raceless being, Cawcuss renamed herself and the kin she created to the Anchors, and seeks to conquer the orcs that abandoned her and prove herself to the gods.

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