Whip Sword (4e Equipment)

From D&D Wiki

Jump to: navigation, search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Sword Whip[edit]

Superior Melee Weapons[edit]

One-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Sword Whip +3 1d8 - 100gp 8 Light Reach, Entangling, Disarming, Tripping

Stories of novices injuring themselves with this weapon underscore the difficulty of mastering the whip, but in the hands of an expert, a whip can drag a foe down, drive away a vicious animal, or even wrap around a loose object at a distance.

Whip Sword

Properties:

Reach

You can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.

Entangling

When attempting a grab, you may add the whip sword's proficiency bonus to the attack roll.

Disarming

You can use the whip sword to make a disarming attack.

Tripping

You can use the whip sword to make a tripping attack.



Back to Main Page4e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: