Whip Claw (4e Equipment)

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Whip Claw[edit]

Superior Melee Weapons[edit]

One-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Whip Claw +3 1d4 30gp 1 lb. Flail, Unarmed Entangle, Off-hand, Reach, Tripping, Disarming

A whip claw is a glove with sharp clawed fingers that end with a length of thin but strong wire.

A Whip Claw
Entangling

When attempting a grab, you may add the whip claw's proficiency bonus to the attack roll.

Off-hand

The whip claw is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.

Reach

You can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.

Disarming

You can use the whip claw to make a disarming attack.

Tripping

You can use the whip claw to make a tripping attack.



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