Weapons Fanatic (5e Subclass)

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Weapons Fanatic[edit]

Fighters that prefer having a large arsenal and using it too.

Weapon Hoarder[edit]

Starting at 3rd level, weapons weigh half as much when determining carrying weight.

Endless Arsenal[edit]

At 3rd level, you gain the ability to stow and draw weapons using your bonus action.

Flurry[edit]

Starting at 3rd level, you can choose to supplement your attacks with more weapons.

When you make an Attack roll using a weapon, you also roll a number of your other weapons' damage dice. The highest result from your other weapons' damage dice is then subtracted from the attack roll. If the attack hits, you add all the results to the Damage roll.

Once you hit with this feature, you can't use it again until the start of your next turn.

You can add one of your other weapons' damage die to the rolls at 3rd level. At 10th level, you can add two.

Wall of Weapons[edit]

Starting at 7th level, your collection of weapons acts as a protective layer of armor.

When you roll for initiative, you also gain temporary hit points equal to an amount rolled from one of your weapons' damage dice. At 15th level, you can roll up to two of your weapon's damage dice.

Restless Armory[edit]

At 18th level, you can use your bonus action to gain the following benefits for one minute:

  • You can add three of your other weapons' damage dice for your Flurry feature.
  • Once per activation, you can reroll your initiative at the end of a round.

Once you activate this feature, you can't use it again until you finish a long rest.


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