Weak Grade 4 Sorcerer (Jujutsu Kaisen Supplement)

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Weak Grade 4 Sorcerer[edit]

Medium humanoid (Human), any


Armor Class 15 (unarmored defense)
Hit Points 22 (4d8 + 4)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 14 (+2)

Saving Throws Dex +5, Cha +4
Skills Acrobatics +5, Perception +2
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)


Cursed Energy. The Weak Grade 4 Sorcerer has 6 cursed energy that they can use to fuel their abilities. All of their cursed energy is replenished at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Grade 4 Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing and 6 (1d8 + 2) necrotic damage.

Handgun. Ranged Weapon Attack: +5 to hit, range 30/300 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

BONUS ACTIONS

Martial Arts. When the Weak Grade 4 Sorcerer uses the Attack action with an unarmed strike on their turn, they can make one unarmed strike or attack with a one-handed weapon.

Cursed Weapon Enhancement (1-2 Cursed Energy). The Weak Grade 4 Sorcerer can add to a melee weapon they are wielding for 1 minute. Whenever they hit a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. The Weak Grade 4 Sorcerer can only use this enhancement again after 1 minute has passed.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, The Weak Grade 4 Sorcerer can perform two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). The Weak Grade 4 Sorcerer can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). The Weak Grade 4 Sorcerer can take the Disengage or Dash action on their turn, and their jump distance is doubled until the end of their turn.


Variety Rules: DMs may give variety to basic sorcerers by following any rules below:

Jujutsu Sorcerer.

The Weak Grade 4 Sorcerer has 2 levels in the Jujutsu Sorcerer class.

Improved Durability.

This creature uses the Improved Durability rule.


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