Way of the Zen Archer (5e Subclass)
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Way of the Zen Archer
Many traditions hold a reverence to certain weapons, the Way of the Zen Archer taking an obvious preference towards bows, both great and small. Their aim is impeccable, their focus unwavering. No shot is misplaced.
While they prefer ranged weapons, they are no cowards. Even while they devote a majority of their training to practicing with these, they are no less deadly as melee combatants, and even use ranged weapons with incredible accuracy at short range.
- Ki-Touched Strings
Upon taking this subclass at 3rd level, you gain proficiency in ranged weapons which don’t have the Loading or Reload property, these counting as monk weapons for you.
- Zen Archer Techniques
Also at 3rd level, when you hit a creature with a ranged monk weapon, you may apply one of these additional effects. You can only do this once per turn.
- The target must make a Dexterity save or drop one of their weapons.
- The target must make a Constitution save or be knocked prone.
- You may make an attack against another target within 5 feet of your target, dealing only your Dexterity modifier on a hit.
- Attuned to the Arrow
Starting at 6th level, you may use a ranged monk weapon in place of an unarmed strike for your monk features, and you do not have disadvantage on ranged weapon attacks for being too close to a target.
- Everpresent Ranger
Starting at 11th level, whenever a creature enters or exits the short range on a ranged monk weapon you are holding, you may spend 2 ki points to make an opportunity attack against them.
- To Block Out the Sun
At 17th level, as an action, you can spend 6 ki points and target a 30 foot square within the range of a ranged weapon you are holding. You may make a total amount of attacks against creatures in this square, equal to half your monk level.