Way of the Zen Archer (5e Subclass)
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The Monastic Tradition of the Zen Archer focuses much more on fighting with ranged weapons- particularly with bows. They focus their spiritual energy into the pull of the bowstrings, unleashing a powerful shot of spiritual energy with the release of their arrows.
|A Vanara Zen Archer.|
Upon following this Monastic Tradition at level 3, you gain proficiency in Longbows, and along with Shortbows are considered monk weapons to you. You also gain the Close Quarters Archery Fighting Style. Critical hits made with a ranged monk weapon attack restore 1 ki point, up to your total ki point maximum. If you have the Sharpshooter feat you can reduce the -5 attack penalty to -3 instead so long as you are wielding a shortbow or longbow.
- .Close Quarters Archery. You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Finally, you have a +1 bonus to attack and damage rolls on ranged attacks.
Flurry of Arrows
Immediately after you take the attack action on your turn, you can spend 1 ki point to make two additional ranged weapon attacks as a bonus action with ranged monk weapons.
At level 6, when making a ranged attack, you may spend 1 ki point to add one of the following effects.
- Increase the range of a ranged weapon attack by a distance equal to 25 feet x your Wisdom Modifier (min. 25 feet).
- Increase the attack or damage roll by your Wisdom modifier (min. 1).
- Force a creature of one size larger or one size smaller to make a Str save against your ki save DC. If the creature fails against this save, the target is knocked prone or pushed back 15 ft (your choice).
At level 11, you can spend 4 ki points to use your action to make a ranged attack against any number of creatures within a 30 foot cone in front of you. You make a separate attack roll for each creature within reach.
At level 17, you can increase the effectiveness of your selected range weapon. By spending 2 ki points you may increase the number of damage dice rolled for your selected ranged weapon (e.g. Longbow goes from 1d8 to 2d8). You may spend an additional 2 ki points to increase the number of damage dice further to a maximum of 3 extra damage dice at a total of 6 ki points spent. You add your damage modifier to the sum of the total damage dice, not to each individual die rolled.