Way of the Vampire Slayer (5e Subclass)
From D&D Wiki
Way of the Vampire Slayer
- Monk Subclass
Naturally, there is only one Slayer per generation, but some monks use ki to emulate the Slayer's powers.These monks have the resilience of the hardiest fighters, the foresight of a diviner, the senses of a paladin, and, of course, supernatural abilities akin to a vampire's own.
When you choose this subclass at 3rd level, you experience dream-visons of what is to come. When you finish a long rest, roll two D20 and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any as yet unused foretelling rolls.
- Slayer's Sense
Starting at 6th level, You can take an action to open your senses to the presence of supernatural beings. Until the end of your next turn, you can sense the presence and location of any fey, fiends, undead or celestials within 60 feet of you that are not behind total cover. You also know thier numbers, but you can only discern thier identity with this trait if they are vampires. You can also sense the presence of any consecrated or desecrated areas within that same radius. You can use this action a number of times a day equal to 1 + Your Wisdom Modifier. You cannot be surprised while this is active. Also, you can spend 2 Ki points when you use it to increase the duration to 1 minute. At 11th level, the cost to extend the duration becomes 1 Ki point.
- Divine Restoration
Starting at 6th level, you regain 1 Ki point when you reduce a hostile creature to 0 hit points. You must finish a long rest before you will gain this bonus again.
- Vampiric Aspect
At 11th level, you have learned to channel your Ki to emulate the powers of a vampire. You can cast Charm Person (2 Ki), Invisibility (3Ki) and Vampiric Touch (4Ki). Additionally, you can spend 3 Ki to give yourself advantage on any Strength or Dexterity ability check or saving throw. Your spellcasting ability modifier is Wisdom.
- Slayer's Resilience
Starting at 16th level, you have achieved incredible skill. You use your Ki flow to regenerate from wounds rapidly. At the start of each of your turns, you regain 5+Your Constitution Modifier HP. Only functions if you have more than 0 hp and less than half of your hit point maximum.