Way of the Tiger (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Way of the Tiger[edit]

Monks of the tiger tradition spend years observing tigers in the nature, mimicking their movements to creature a style that combines the powerful aggressiveness and swift movement of these beasts. Using deep but flexible stances, they can pounce over enemies, before tearing their flesh apart with clawed hands.

The powerful hands of these monks are also excellent tools for grabbing and holding their opponents, applying constant pressure and inflicting pain on them.

Primal Senses

Starting at 3rd level, you gain proficiency in Wisdom (Perception) checks based on hearing or smell.

Tiger Claw

Starting at 3rd level, you make a shape of a claw with your hands and fingers, allowing you to slash and grasp your opponents. Whenever you make a unarmed strike, you can cause slashing damage, instead of bludgeoning.

In addition, once in each of your turns when you cause slashing damage with one of your unarmed strikes made as part of your Flurry of Blows, you can impose the grappled condition on a creature large sized or smaller.

Feral Pounce

Also at 3rd level, you can leap towards your enemies, striking them with great power. When you use your Step of the Wind feature and move at least 20 feet before making an attack, the target of your attack must succeed on a Strength saving throw against your ki save DC, or be knocked prone. You can then make one unarmed strike as part of the same bonus action.

Flesh Tearing

At 6th level, you can inflict great wounds by tearing the flash with your claw shaped hands. A creature that starts its turn grappled by you take slashing damage equal to a roll of your martial arts die.

In addition, you can spend 1 ki point when you hit a creature with an unarmed strike dealing slashing damage to cause intense pain. When you do so, you cause the creature to have disadvantage on all attack rolls it makes until the start of your next turn.

Crouching Tiger

At 11th level, you can attack with sudden ferocity and strength. When you use your flurry of blows, you can replace one of your attacks for a use of your Feral Pounce, without spending extra ki.

In addition, when you use your flesh tearing, you can use it without spending any ki.

Grasping Hands

At 17th level, you have mastered the tiger claw. You can grapple creatures despite of their size. In addition, a creature must make a Strength saving throw against your ki save DC to break free from your grapple, instead of a contested check.

In addition, your hands crush anything held by them. Whenever you apply the grappled condition on a creature, that creature takes additional damage equal to your martial arts die.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: