Way of the Storm (5e Subclass)
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Way of the Storm
Monks who learn this path gain the ability to summon lighting and create thunderous roars with their body and control over their Ki.
- Thunderous Blows
Also at 3rd level, you learn how to put the thunderous roar of storms behind your punches and kicks as an ability. Increase the Monk Martial Arts damage die by one size: 1d4 becomes 1d6, 1d6 becomes 1d8, 1d8 becomes 1d10 and finally 1d10 becomes 2d6. You can choose to deal the following damage types with your Thunderous Blows: bludgeoning, lightning or thunder damage.
In addition, you become as fast as lightning, and gain 10 feet of additional movement.
- Storm’s Fury
At 6th level you gain access to spellcraft. You may spend a number of ki points listed on the table bellow to cast your spells, instead of gaining spell slots. See chapter 10 for general rules of spellcasting. To cast these spells, you use its casting time and other rules, but you don't need to provide the material components for it. Wisdom is your spellcasting ability for these spells.
Starting at 17th level, you can choose one of these spells to cast as a 9th level spell for 13 ki points. When you do this, you can't do it again until you finish a long rest.
At 11th level, you learn how to meld your lightning into the ki of others. When you hit a creature with a melee weapon attack, you can spend 4 ki points to attempt a paralyzing strike. The target must succeed on a Constitution saving throw or be paralyzed until the end of your next turn. If this creature is wearing metal armor, the creature makes this roll with disadvantage.
Starting at 17th level, you can spend up to your maximum amount of additional ki points to create an aura of lightning around you. Up to five creatures you designate within 15 feet of you suffer damage equal to 1d10 for each 2 ki points spent on a failed Dexterity saving throw, or half as much damage on a successful one.
Additionally, for 1 minute, any creature that starts or end its turn within 10 feet of you suffers 1d10 of lighting damage. If you spent 10 or more Ki points you gain the effects of haste. If you spend 20 ki points, this effect lasts 2 minutes and the damage caused to any creature that start or end its turn within the area increases to 2d10 lightning damage. You must complete a long rest to use this ability again.