Way of the Spear (5e Subclass)

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Way of the Spear[edit]

The Way of the Spear focuses on mastering the art of two handed spear combat. While the spear may seem like a simple weapon to use, true mastery is difficult to achieve but yields incredible results.

The Way of the Spear

Upon following this monastic tradition at 3rd level, your skill with the spear has increased to the point that your weapon damage increases to 1d10 while wielding a spear in both hands. The damage increases to 1d12 at 7th level, to 2d8 at 11th level, and to 3d6 at 17th level.

Spear Versatility

At 3rd level, you may choose to deal slashing, piercing, or bludgeoning damage with your spear attacks.

Spear Stances

At 3rd level, you learn special spear stances, that you can use to gain certain advantages in combat. While wielding a spear you are proficient with with both hands you can, as a bonus action on your turn, assume one of the following spear stances:

  • Yamārashi Stance. When you assume this stance, you begin quick whirling motions with your spear, giving fewer options for enemies to attack you from. You gain a bonus of +1 to your AC.
  • Tora Stance. When you assume this stance, your attacks have much more force behind them. You can add +3 to your damage rolls with a spear you are proficient with.
  • Hoippu Stance. When you assume this stance, you make attacks in wide arcs. The reach of a spear you are wielding increases in 5 feet.
Spear Adept

At 6th level, your spear attacks become more dangerous when augmented with your ki. You can spend 1 ki point to select one of the following effects when you make an attack with a spear:

  • You can give yourself advantage on your next attack roll with a spear.
  • After making a successful attack against a target you can, as a reaction, make another attack against a creature adjacent to the target, as long as the creature is within range.
  • You can cause a creature large or smaller you hit with a spear to make a Strength saving throw against your ki save DC. On a failure, the target is knocked prone and takes 1d8 bludgeoning damage.
  • You can cause a creature you hit with a spear to make a Strength saving throw against your ki save DC. On a failure, the target is knocked 15 feet away.
Spear of Destiny

At 6th level, any melee attack made with a spear you are proficient with is considered magical for the purposes of overcoming resistances and immunities.

Whirlwind Attack

At 11th level, you can use your action and spend 2 ki points to make a number of melee attacks against any creatures within range equal to proficiency bonus or your Wisdom modifier (whichever is higher).

One with the Spear

At 17th level, when you are hit by a melee attack, you can use your reaction and spend 2 ki points to reduce the damage taken by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage of the attack to 0, as part of the same reaction you can make a spear attack against the attacker if you are within range.

You may also add your Wisdom modifier to damage rolls made with spears you are proficient with.


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