Way of the Silent Death (5e Subclass)
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Way of the Silent Death
This is a monk subclass for monks who wish to be sneaky and deadly. Monks who train in the way of the silent death where originally way of the shadow monks, but they took it one step further...
Brutal training (3rd lvl)
Starting when you choose this tradition, you gain proficiency with all light/finesse weapons. These are considered monk weapons. You may also use monk weapons in any monk feature normally reserved for your unarmed strikes, and use the weapon's damage. You gain a 1d6 sneak attack die, identical to the Rogue's (doesn't stack with rogue's). This becomes 2d6 at 11th level.
Variant: Starting when you chose this tradition, you gain proficiency with 2 light or finesse weapons, 2 ranged weapons. These become monk weapons. You may also use monk weapons in any monk feature normally reserved for your unarmed strikes, and use the weapon's damage. You gain a 1d6 sneak attack die, identical to the Rogue's (doesn't stack with rogue's). This becomes 2d6 at 11th level. The damage of your weapons is magical for damage purposes.
Shadow Walker (6th lvl)
Starting at 6th level you can step from one shadow into another. When you are in dim light or darkness, as a free action you can spend 1 ki point to teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. After you teleport you have advantage on the first melee attack you make before the end of the turn or using this feature again. You can preform this feature up to three times each turn, but the total distance traveled by this method cannot exceed 120 feet in one turn. The second use costs 2 ki points, and the third use in a single turn costs 4 ki points. If you do this outside of combat, it costs no Ki points.
Alternatively, you can use your bonus action to concentrate, and teleport up to 40 feet for no ki points. However, you cannot use this ability again that turn, even by spending ki points.
Dark Arts (11th lvl)
Starting at 11th level, You can spend 3 Ki points to cast Darkness or Pass Without a Trace.
Your sneak attack becomes 2d6 at 11th level.
Unseen Presence (17th lvl)
At 17th level, you gain the ability to have unprecedented movements when you attack while remaining unseen. Whenever you make an attack action on a creature within low or dim light or from being Stealthed/Unseen and you hit the target the attack count's as a critical hit with double the amount of Sneak Attack damage dice (I.e. at 17th level your sneak attack critical hit is a total of 8d6 additional damage) However if the target is aware of you/can see you, This ability does not take effect.