Way of the Rhythm (5e Subclass)
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Way of the Rhythm
Many traditions have odd fighting styles, whether they appear drunkenly stumbling, or take odd stances to preform magical effects. The Way of the Rhythm is an excellent exemplar of these odd fighting styles, as theirs appears much more as dancing than fighting. They sway back and forth, side to side, interweaving pointless maneuver into deadly strike without ever changing stance or form.
- Rocking Step
You can’t weave attacks into dance if you don’t know how to dance. When you choose this tradition at 3rd level, you may gain proficiency in any two of the following; Acrobatics, Performance, or a musical instrument of your choice. Regardless, you can use your Wisdom modifier in place of any ability modifier when making checks for these skills.
- Deceptive Dance
The trickery inherent to your practice renders you capable of more tactical swings. At 3rd level, choose one of the following options. When you make a Flurry of Blows, you may augment it with your choice, once per Flurry of Blows. You may take an additional option at 11th level.
- Hurricane Flurry. Instead of making two attacks, you may make an attack against every creature within 5 feet of you.
- Disabling Blows. Instead of making two attacks, you only make one. On a hit, the target has disadvantage on attack rolls until the end of it’s next turn.
- Treacherous Strike. Instead of making two attacks, you may only make one. This attack has advantage and deals an extra martial arts die of damage.
- Shifting Momentum
Through practice, you have learned to turn any miss into nothing but a follow-up. Starting at 11th level, whenever you miss an unarmed strike, you may make another. You can only do this once per turn.
- Dance of Death
Starting at 17th level, whenever you make a Flurry of Blows, you may spend 2 ki points. You may move up to half your speed, and then immediately make another Flurry of Blows. This movement does not provoke attacks of opportunity.