Way of the Open Mind (5e Subclass)
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Way of the Open Mind
The monks of the Way of Open Mind learn how to use their ki to open the gates of the mind, unlocking the psionic power within, using this awakened power in combination with their martial training to become incredible warriors. This path is commonly trained by githzerai, as do the some hidden loxodon clans.
Starting when you choose this tradition at 3rd level, you can hurl energy daggers of psionic energy.
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Wisdom modifier to its attack and damage rolls. Its damage is force, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Extension of the Mind
At 6th level, can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast detect thoughs, suggestion, blur, or enhance ability, without providing material components. Additionally, you gain the mage hand and message cantrips, if you don't already know it.
At 11th level, you gain the ability to create an powerful weave of psychic energy. As an action, you magically hit a point you you choose within 150 feet with a psychic blast. Each creature in a 20-foot-radius sphere must succeed on a Wisdom saving throw or take 2d6 psychic damage. A creature doesn't need to make the save if the creature is behind total cover.
You can increase the sphere's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 2d6.
At 17th level, you awaken your psychic self, fully developing your psychic power. You can choose one of the following spells. You can cast the chosen spell at a cost of 5 ki points: telekinesis,skill empowerment, mislead or dominate person.
You can change the chosen spell after a long rest.