Way of the Oasis (5e Subclass)
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Way of the Oasis
You can control the refracted light in the air to create illusions. At 3rd level, you can use a bonus action to spend 2 Ki points to activate an illusory shimmer that shifts your body in and out of sight. While you do this, all attack rolls have disadvantage against you for 1 minute, or until you lose concentration. Additionally, you gain the Minor Illusion cantrip if you don't already know it.
- Healing Spring
Your mystical touch can heal wounds. Starting at 3rd level, you have a pool of magical healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your monk level × 10. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.
Instead of healing the creature, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Healing Hands, expending hit points separately for each one.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with the use of this feature. This feature has no effect on undead and constructs.
- Inferior Mirage
At 6th level, your connection to the spirit of the oasis grants you innate spellcasting through your ki. As an action, you can spend:
- 3 ki points to cast Blink or Major Image with no material components.
- 3 ki + 300gp diamond to cast Revivify.
At 7th level you are granted two additional options:
- 5 ki points to cast Dimension Door or Greater Invisibility.
- Fata Morgana
At 11th Level, you can access the oasis through any body of water of significant size. You create a magical link between a body of water within range and another body of water, at any distance, on the same plane of existence. You must have seen or touched the destination water at least once before. For the duration, any creature can step into the water and exit from the destination water by using 5 feet of movement.
You’re healing capabilities grow stronger. You may spend 70 hit points from your healing pool to imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:
- One effect that charmed or petrified the target
- One curse, including the target’s attunement to a cursed magic item
- Any reduction to one of the target’s ability scores
- One effect reducing the target’s hit point maximum
- Superior Mirage
At 17th level, your illusory skills grow more powerful. You may cast more spells using ki points.
- 7 ki to cast Mass Cure Wounds, Mislead, Seeming
- 7 ki + 1,000gp gem-encrusted bowl to cast Heroes’ Feast
- 10 ki to cast Sunbeam