Way of the Lynx (5e Subclass)
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Way of the Lynx
Even monks, the unchanging, unfaultering, are prone to the sands of change and time. While the Way of Shadows is in no way “modern”, the fact it’s ancestry is found in the Way of the Lynx proves simply how ancient it’s predecessor is.
While their methods may be old, they are no less effective in the modern day. They stalk, unseen. They strike, unheard. They kill, untouched. Even without the assistance of magic, they are uniquely capable of most things that the Way of Shadows calls it’s own. While they may not be as equipped for espionage, they more than make up for it with raw power.
- Unhalted Movement
Starting at 3rd level, you have a swimming and climbing speed, of 20 feet. You add unarmored movement to these speeds, too.
- Unseen Shadow
Also at 3rd level, while in dim light or darkness, you are granted a passive, or minimum Stealth check. It is equal to 5 + half your monk level, rounded down + your Dexterity modifier. If you would need to make a stealth check, you can defer to this value, instead of what you rolled.
- Shock Impact
Starting at 6th level, you land a critical hit with unarmed strikes on a roll of 19 or 20.
- Unknown Shadow
Starting at 11th level, while you would be hidden as per Unseen Shadow, you cannot be seen or detected through special senses, such as darkvision or truesight.
- Slaying Blow
Starting at 17th level, if you start your turn undetected, when you hit a creature with an unarmed strike, you may spend an extra 3 ki points to turn that hit into a critical hit.