Way of the Legendary Warrior (5e Subclass)

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Way of the Legendary Warrior[edit]

Design Note: This is a variant of the Way of the Sun Soul subclass, from Xanathar’s Guide to Everything.

Goku_namek_origamigne_Migne_Huynh.jpg
Son Goku, achieving the form of the legendary warrior. (https://www.origamigne.com/shop/produit/goku-namek/)
"He's the one... The Warrior of Legend!"
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Many legends have come and gone with time but the legend of The Warrior that never faded with time. Many tales have told of a being that radiates with energy unparalleled by man, but the being as seemingly vanished with time but the legends and tales never did. But you have to undergo rigorous training to achieve this level, the mastery over Ki.

Ki Blast

At 3rd level, you gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Dancing Sky Art

At 6th level, you can spend 3 ki points to cast the fly spell on yourself, as a bonus action. When cast in this way, you do not need to make concentration checks, but it still requires concentration.

Ki Manipulation

At 11th level, as an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts. Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage, take half on success. A creature doesn't need to make the save if the creature is behind total cover that is opaque.

Along with this as an action, you can fire a wave of ki at your opponents originating from you. Each creature within 10-foot-width and 60-foot-height beam must succeed on a Dexterity saving throw or take 2d6 radiant damage, take half on a success.

You can increase the sphere's and wave’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.

The Next Warrior of Legend

At 17th level, you shed bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, for every 10 hitpoints you are below your maximum, your attacks deal an extra 1 radiant damage. This applies to Ki Manipulation, too.

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