Way of the Gravitomancer (5e Subclass)

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<Way of the Gravitomancer>[edit]

In a world full of magic and mystical arts, no one seems to think about the simplest things anymore, like the laws of the universe.

The monk walks an extremely difficult path, sharpening his understanding of these laws through his own body and his own experience.

An apple falling from a tree, a normal factor for many, a disruption of the monk's use of Ki.

Gravity is not just mere weight that is adjusted more or less, it is something much more complex and dangerous, especially if bent in an arcane way or with the influence of Ki.

In a world full of magic, the laws of the universe are fragile.



Control vector: body

Before anything else we need to understand how to modify the Ki inside our body to subsequently modify our gravity without affecting external space.

One's center of gravity becomes changeable and malleable, the body light or heavy, regulating the weight of each limb in a different way is initially expensive for the Ki we possess.

At 3rd level the monk learns this powerful but tiring technique.

With a bonus action and spending 3 Ki points, the monk covers his body with lines representing control of gravity.

Get the following bonuses for 1 minute:

add your proficiency on the armor class, on skill checks and saving throws that require dexterity and constitution, immunity to the prone and a reduction against all types of damage (except psionic and necrotic, in addition the damage reduction is always proportionate to the proficiency) , you also add proficiency on the attack roll and damage of your melee shots.

While using this technique, you will not be able to have armor, shields or weapons.

Furthermore, the concentration that must be had for the technique prevents the use of spells or any capacity for anger.


Control, Dynamics and Externalization

Once you learn to control the power of internal gravity, you just need more control and understanding of the dynamics when you want to use the power outside your body.

At 3rd level you learn to use your power in a somewhat crude manner, but in extremely useful new techniques.


Gravitational push:
You can push yourself with 1 reaction and 1 Ki point to any position within 9 meters of you (if an enemy is about to hit you you impose disadvantage on him).


Gravitational Impulse:
This power can be used in 2 ways, the first involves the cost of your reaction and 1 Ki point to move an individual within 40 feet of you 10 feet in any direction,
placing them against a strength saving throw (calculation for the DC 8 + proficiency + Wisdom).
In the second case you can instead try to send him prone, with the same saving throw and always within 12 meters of you,
using your bonus action if he was on your turn or using your reaction if out of your turn, in addition you will also spend 1 Ki point.
(The cost of Ki points increases depending on the size, as long as it is smaller there will be no additional costs and not even if it is only 1 size larger,
but, after that for each size it will be necessary to add 2 extra Ki points to the original cost).


Gravitation Accretion:
This power costs no action and can be used when the attack roll is made (as if it were the Stunning Strike that the monk learns at level 5).
To use this power you must have already spent 1 Ki point in some way, the Using this power spends 1 Ki point to deal
an additional 2d8 force damage (this power can only be used for melee attacks).



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