Way of the Frozen Fang (5e Subclass)
From D&D Wiki
Way of the Frozen Fang
The harshness of the snow glazed mountains and desolate glacial wastes leave few to survive on their own, and those who follow the Way of the Frozen Fang preach this to no end. They are trained deep within these lifeless places, reliant on eachother to forage and hunt for the rare instance of food. They are much alike cockroaches, capable of living in the harshest conditions with the least possible food and water. Beyond that, those who have ascended to a degree of mastery are highly capable defenders, and nigh-unkillable.
- Frozen Training
The immensely hazardous training you have been put through lead to certain benefits. Starting at 3rd level, you gain resistance to cold damage, and require half as much food and water as a creature your size.
- In Arms
Also at 3rd level, when an allied creature within 5 feet of you is targeted by an attack, you may use your reaction to add your Wisdom modifier to their AC, until the start of your next turn.
- Hunter Second to None
You have a nose like a bloodhound, and the eyes of an owl. Starting at 6th level, you have a +5 bonus to skill checks to track a creature that isn’t a construct or undead, +10 if the creature has lost any hitpoints in the past hour.
- Mountain’s Strength
Starting at 11th level, you are completely immune to hostile weather or environmental effects, such as temperatures above 60° Celsius, or incredibly harsh winds. Additionally, when an allied creature within 5 feet of you is targeted by an attack, you can use a reaction to force them to either target you or lose the attack.
- Unshaken Fang
Even the mightiest blows cannot put you down for good. At 17th level, when you are reduced to 0 hitpoints, you may spend 3 ki points to instead be dropped to 1 hitpoint. After doing so, you cannot be reduced past 1 hitpoint, and you deal extra cold damage on unarmed strikes equal to your Wisdom modifier. Both of these last until the end of your next turn.