Way of the Frenzy (5e Subclass)
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Way of the Frenzy
"I am anger, I am rage, I am your end." Monks of the Way of the Frenzy harness their anger to fuel their strength, they act first and think later.
In battle, you fight with primal ferocity. At 3rd level, on your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you are not wearing armor:
- You have advantage on Strength checks and Strength saving throws.
- While you are raging, your Martial Arts die increases by one size(1d4 to 1d6, 1d10 to 1d12, and so on).
- You have resistance to bludgeoning, piercing, and slashing damage.
- If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. You can rage an amount of times equal to your Wisdom modifier, regaining all uses after a long rest.
- Fuel for the Fire
At 6th level, you gain six hit points. Every time you gain a level in the monk class, you gain one additional hitpoint.
- Focused Fury
At 6th level, you gain advantage to attack those under the frightened condition, and you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
- Fear the Frenzy
At 11th level, you emit a 30 foot aura of fear while raging. If a hostile creature can see or hear you it must succeed a Wisdom saving throw against your Ki Save DC, or be frightened until it has left the aura. Any effected creature may attempt the save again on subsequent rounds at the end of their turn.
- True Frenzy
At 17th level, your anger knows no bounds. While you are raging, you can make an extra attack as part of your attack action.