Way of the Fire Elementalist (5e Subclass)
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Way of the Fire Elementalist
A bare-chested dwarf exhales white hot flame as he breathes over a damaged sword, replicating the heat of a forge so that he can repair it on the road.
A red-skinned tiefling extends her leg with a high kick as a mote of flame engulfs her opponent 30 feet away.
A human extends two fingers as lightning extends through his body, and outward, demolishing an outer wall as the siege gets underway.
A Fire Elementalist is a Monk who (through study, fortune or fate) have unlocked their inner flame. Using their breath to generate energy, these monks extend their Ki outward from their body, creating and manipulating flame.
- Inner Flame
Starting at 3rd level, you have learned how to extend your Ki past your limbs. You may do any of the following:
- Use an Action to generate a flickering flame that emits bright light in a radius of 10 feet and dim light for an additional 10 feet that lasts for 10 minutes or until you dismiss it as an Action.
- Cast the Control Flames Cantrip, or spend 1 Ki to cast the Absorb Elements spell against fire damage only.
- Fangs of the Fire Snake
Starting at 3rd level, you have learned the ability to extend your ki slightly farther during your strikes. When you make an unarmed strike on your turn, you can choose to increase your melee attack range by 5 feet for that attack, and it deals fire damage instead of bludgeoning damage. You can use your Wisdom modifier instead of your Strength or Dexterity modifier for this attack. If the attack hits, you can spend 1 ki point to deal an extra 1d10 fire damage. You may spend additional ki points, up to the maximum number allowed for your level, to increase the amount of fire damage dealt by this discipline by an extra 1d10 per ki point spent. You can also expend adittional ki points to increase the range by 10 feet per ki point spent, to a maximum of 2 ki points.
- Burning Breath
Starting at 6th level, you have learned to extend your Ki out of your body without forcing it through your limbs, instead of using your breath. Immediately after you take the Attack action on your turn, you can spend 2 ki points to exhale a breath weapon as a bonus action. Each creature in a 15ft cone must make a Dexterity Saving Throw or suffer 3d6 fire damage (half as much on a successful save). The fire you exhale also ignites any flammable objects in the area that aren't being worn or carried.
You can spend additional ki points to strengthen the heat of this fire. Each additional ki point you spend increases the fire's damage by 1d6. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level (rounded down).
- Eyes of Fire
Starting at 7th level, you have learned to sense the heat of objects around you. As a bonus action, you can spend 1 ki points to gain magical infravision with a range of 60 feet for 1 minute (with Concentration). This allows you to see any heat source in range, typically created by creatures or fire, revealing nothing else but the general size, location, and form of the heat source. Heat sources that would otherwise be invisible, hidden, obscured, or located on the other side of walls or barriers you could not normally see through are revealed with this ability. This ability cannot penetrate ice, snow, or water nor can it detect creatures that do not produce heat, such as undead or constructs.
- Cold Blooded Fire
Starting at 11th level, you gain the ability to separate the energies within yourself that would normally become fire to instead become lightning. As an action, you may create a line of lightning 100ft long and 5ft wide. Creatures in that line must make a Dexterity saving throw or suffer 2d6 Lightning Damage.
You can increase the line's damage by spending ki points. Each additional point you spend, up to a maximum of 3, increases the damage by 2d6.
Additionally, when you cast Absorb Elements using ki points, you may target either Fire or Lightning damage.
- Mastery of Fire
When you reach 17th level, you have learned how to become one with the fire inside yourself. By spending 5 Ki points, you may cast the Investiture of Flame spell. Once you do so, you cannot use this feature again until you finish a long rest and restoke your fire.