Way of the Drunken Butterfly (5e Subclass)

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Way of the Drunken Butterfly[edit]

Monk Subclass

怎么也飞不出
花花的世界
原来我是一只
酒醉的蝴蝶.
I cannot seem to escape
this world of flourishing blossoms
It turns out, all along,
I was that drunken butterfly.

The drunken butterfly flutters from place to place, seemingly trapped within a world of its own mind. However, it flies with a strange and entrancing trail that is both confusing and amusing to watch. As the seasons and days pass, the butterfly seemingly never stops drunkenly flying in an endless flower field, from one bud to the next. The drunken butterfly style is a rare and whimsical art of monks who practice a sort of lax spiritualism, allowing themselves to revel in the passage of time and beauty of nature as one within its clutches. As a result, they achieve a peace of mind and untouchable grace, much like that of a mindless, drunken butterfly.

Bonus Proficiencies

When you choose this monastic tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the capricious movement and grace of a fluttering insect, being as gentle as a butterfly, yet with a gust as powerful as a tornado.

Flowering World

Starting when you choose this monastic tradition at level 3, you remain tethered to a certain area, fluttering about like a senseless being. However, while you do so, you are also incredibly agile and elusive at the same time. While you are within 10 feet of a creature you hit with an unarmed strike, the creature's attack rolls against you all roll with disadvantage.

Obsessed Vow

At 6th level, you learn of the ways the drunken butterfly transcends common time both mentally and spiritually: by having tethered its very being to something of a thready vow in the world. As part of a short or long rest, you may make a vow with a willing creature. At the start of each of your turns, as long as you remain within 5 feet of the creature with the vow and they are not unconscious or incapacitated, you regain 1 ki point at the start of each of your turns. You can only hold one such vow at a time. When you make a new vow, the old one is dissolved. Additionally, while you have an active vow, you have advantage on saving throws against mind-altering effects.

Lunar Reflection

Beginning at 11th level, your techniques allow you to embody the waters and scaled wings that glisten with the refracted moon's light. When a creature misses you with a melee or ranged attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 15 feet of you. If you redirect a melee attack to hit a target over 5 feet away, the attacker is forcefully moved into an adjacent square next to the new target.

Passage of Crescents

The butterfly has seen a torrent of time pass, from the seasons to the phases of the moon. All that is harnessed into its flight and powerful wings. Starting at 17th level, when you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks). Additionally, whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.

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