Way of the Dissipating Palm (5e Subclass)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
A majority of this subclasses features rely on a spellcaster to be relevant, and as such, in a game with very little magic, this will be objectively weak. Consult your DM before taking this subclass first.

Way of the Dissipating Palm[edit]

Monks of the Way of the Dissipating Palm are specialists in the disruption of arcane magic. They channel their Ki through a variety of symbolic and ritual gestures (Mudras) to counter spells and spellcasting.

Discordant Meridian[edit]

While training may cut you off from the weave, it awakens vast new power within you. Starting at 3rd level, you gain a bonus to your unarmored AC, and unarmed attack and damage rolls, equal to half your Proficiency bonus, rounded down. However, you cannot attune to magic items.

Disciple of the 36 Mudras[edit]

When you choose this tradition at 3rd level, you learn the Mudra of Contemplation, Touching, and one other you qualify for. The mudra are detailed in the section below. You learn one additional mudra of your choice at 6th, 11th and 17th level. Whenever you learn a new mudra, you can also replace one optional mudra that you already know with a different mudra.

Mudra of Contemplation

Your meditations and breathing practices give you a intuitive understanding of the arcane. You gain proficiency in Arcana if you don’t already have it. Additionally, you add double your proficiency bonus to Arcana checks, if you don’t already.

Mudra of Touching

The gestures of the monk allow him to sense magical auras. You may cast detect magic for 2 ki points. You can cast it as a ritual, and doing so costs you no ki points.

Mudra Options[edit]
Mudra of Attuning

When you are forced to make a saving throw, you can spend 1 ki point, and when you make the save you can make it a Dexterity or Wisdom saving throw instead.

Mudra of Interception

You have learnt the ability to disrupt a spellcasting creature’s concentration. As a bonus action, you can expend 1 Ki point and make an unarmed attack, ending the target’s concentration if it hits. You can do this for free immediately after using Flurry of Blows.

Mudra of Crowding

When you hit a creature with an unarmed strike, instead of dealing damage, you can prevent them from casting a spell until the start of their next turn. You can do this for free immediately after using Flurry of Blows

Mudra of Cessation

Prerequisite: 6th level
You can cast dispel magic by spending 3 Ki points. When you do so in this way, your spellcasting ability is Wisdom.

Mudra of Reflecting

Prerequisite: 6th level
When you are targeted by a spell, you can use a reaction and 3 ki points to reflect the spell. Make a Wisdom Saving Throw against the caster’s spell save. On a success, choose a creature within 60 feet, they instead become the target. On a failure, you are still the target. You have disadvantage on the saving throw if the spell is cast at 4th level or higher.

Mudra of Disruption

Prerequisite: 6th level
When you hit a creature attuned to one or more magic items, instead of dealing damage, you can choose to end their attunement to one of these items.

Mudra of Rebuke

Prerequisite: 11th level
If you are targeted by a spell, the person who casted the spell takes 3d6 + your Wisdom modifier force damage.

Mudra of Protection

Prerequisite: 11th level
As an action, you can spend 5 ki points. You gain resistance to acid, cold, fire, force, lightning, necrotic, radiant, and thunder damage for the next minute.

Mudra of Nullifying

Prerequisite: 17th level
You can spend 8 Ki points to cast antimagic field spell.


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