Way of the Clone (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Way of the Clone[edit]

Monk Subclass

From a long time ago, a monk was on a journey to seek enlightenment and a grasp of his place in the world. For many years he has travelled all over the world, seeking many people of wisdom, studying on spiritual knowledge of those who passed on, and meditated many days to seek the answer to his question. It is here that in one calm night, an epiphany has come to him.

Why do I seek answers to what makes myself whole from others when I can very well just answer that myself?

And with that single thought, the Way of the Clone was born. Using their Ki, these monks are able to summon a clone of themselves, allowing them to be at multiple places at once and even experience many things simultaneously. While the clones aren't a full copy of the original, they are not to be underestimated as what seems to be a one on one battle can easily turn into one fighting an army.

Followers of the Clone are those who usually seek self-enlightenment with themselves and to understand what is their place in their world, thus its followers can quite vary from person to person. While some can easily be a paragon of virtue, others can also be a destructive force the likes of which many would see.


Clone Technique[edit]

Starting at 3rd level, you've come to learn how to manipulate your Ki to create a clone of yourself. You can now spend Ki Points as a Bonus Action to summon a number of clones within 30ft of you less than or equal to your Wisdom modifier (minimum of 1), of which each clone would cost 2 Ki points to create. They are capable of independent thought, you ultimately control them and in combat they would act on the same initiative as you. They last until they are reduced to 0 Hit points, you dismiss them at will, or 24 hours have passed since its summoning.

  • A clone's HP would always be equal to your Wisdom Modifier + Proficiency Modifier.
  • A clone would look exactly like you and would share the same attributes and features as you.
  • If the summoner were to have features that comes with an amount of uses (i.e. Ki, Action Surge, Rage, Combat Superiority, etc.), the Clone will only gain 1 use for said features when summoned.
  • If the summoner were to have Spellcasting features, the clone can only use Cantrips available to the summoner.
  • A clone would be summoned with copies of all your equipment, however it does not come with it any magical effects from any magical item copied other than those affecting attack and damage rolls and AC (i.e. a cloned Vorpal Sword would merely be a +3 Sword and a cloned Broom of Flying would not have the magical effect of its original.). All cloned items would dissipate once the clone dissipates.
  • A clone has no range limit as to how far they can be away from the original.
  • When a clone dissipates, the main body will receive any knowledge, experiences, and memories it has acquired as if you have experienced it for yourself.
  • A clone cannot benefit from the effects of a short or long rest.
  • A clone cannot be summoned by another clone.

Advanced Clone Technique[edit]

With use comes experience and you are now able to use your clones with greater proficiency. Beginning at 6th level, choose one of the following benefits from the list below:

  • Clone Displacement - As part of the Bonus Action when summoning a clone, you may choose to instead teleport to where the clone would be summoned and leave a clone in your place. You may also as a reaction, spend one Ki point to switch places with a clone within 30ft of you.
  • Clone Explosion - As a Bonus action or part of the Bonus Action when summoning a clone, you may choose to prime a number of clones equal to your Wisdom modifier and within 30ft of you for detonation. Using its own Action, the clone can then violently explode on your command, forcing everyone within 20ft of the clone to make a Dexterity Save or take 2d4 + Wisdom Modifier amounts of fire damage or half as much on a successful save. If the clone were to be reduced to 0 hit points while primed, the clone would not detonate and merely dissipate.

Greater Clone Technique[edit]

You've come to gain even greater proficiency in the use of clones. Beginning at 11th level, choose one of the following benefits from the list below:

  • Advanced Clone - When summoning a clone, its HP is now equal to your Monk Level + Wisdom Modifier + Proficiency Modifier, the clone can now gain up to 2 uses for said features that have uses, and the clone can now cast spells available to the summoner from 1st to 3rd Level, of which it now gains 1 spell slot to use for each level.
  • Clone Regiment - You now only need 1 Ki point to summon a clone and may now summon a number less than or equal to double your Wisdom modifier (minimum of 2).

Clone Mastery[edit]

You've come to master the use of clones and are now capable of unleashing its full potential. Beginning at 17th level, choose one of the following benefits from the list below:

  • Everlasting Clone - All clones can now benefit from a short or long rest, would not dissipate after 24 hours, and can now benefit from the full effects of their cloned magic items of rarities Very Rare and lower (i.e. a cloned Vorpal Sword would still be a +3 Sword, a cloned Broom of Flying would now though have the magical effect of the original Broom of Flying).
  • Clone Army - You can now summon a number of clones without using Ki points an amount of times equal to double your Wisdom modifier. Once done so, you cannot use this feature until you finish a long rest.
5.00
(3 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: