Way of the Chakra Sage (5e Subclass)
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When you learn this mastery at 3rd level you learn to control your chakra into a spiraling sphere of pure chakra that when released launches the target back with great force. On your turn as a standard action you may expend 2 ki points to make a single attack against an adjacent target. The blast deals 2d6 magical bludgeoning damage and uses Dex as it's attack modifier. The damage increases steadily to be 2 of your monk weapon die. The target must succeed on a con saving throw vs dex or be knocked back a distance of 5 ft x (dex+wis modifier). On a a success: target is pushed half distance
- Flying Raijin
At 6th level you learn to infuse your chakra onto someone's clothes that creates a special symbol that allows the caster to teleport to them . Uses one ki point to create special symbol and as a bonus action for 1 ki point the caster is able to teleport adjacent to the target. This functions as a teleport spell, but you may only teleport to an unoccupied square adjacent to the mark. Duration: 1 hr
At 11th level you learn to channel nature's chakra and form it into a shuriken. As an action you may expend 2 ki points to target any number of creatures in a 15 foot cone in front of you. The blast deals 1d10 magical slashing, bludgeoning, and piercing damage. The damage increases steadily to be 2 of your monk weapon die.
- Sage Mode
At 17th level you are able to enter an empowered state by blending natural energy with one's chakra creating senjutsu chakra allowing to tap into the natural force of the world. This mode increases the user's physical parameters. As a standard action you get (+4) to Dexterity and Wisdom for as long as in sage mode. You recover 2 ki points at the start of every turn and lasts for 30 seconds.
- Sage Mode Jutsu
Ransengan -> Giant Ransengan: You form a version of the Ransengan that is 3x in size. You use your normal damage dice but the base damage increase to an extra 1d10. The target makes a dex save or is pushed back a distance of 5 ft x (dex+wis modifier).
Ransenshuriken -> Tailed Beast Bomb: You take positive and negative chakra from the atmosphere around you and concentrate it into a sphere in the palm of your hand. It can be launched a range of 50 ft. The sphere has a diameter of 1 foot. The Tailed Beast Bomb deals 2d10 radiant and force damage.
Instead of Patient Defense: Substitution Jutsu: When you cast this jutsu, you prepare to switch places with an inanimate object (such as a log) when attacked. You use your reaction and 1 Ki point. When activated any attack roll made against you has disadvantage and you make Dexterity saving throws with advantage transferring all damage to the inanimate object and you reappear 10 ft adjacent from your previous position. At higher levels, you reappear 5 ft further per movement.
Instead of Step of the Wind: Shadow Clone Jutsu: Three illusory duplicates of yourself appear in your space. You activate the skill as a standard action and create 3 images of yourself and roll 1d4. The value of that roll represents you. Whenever you would roll a Dexterity saving throw or an attack is initiated against you, first roll 1d4. If the value rolled is not the one you rolled when activating the attack hits one of your images and destroys it. This skill costs 3 Ki points to activate and requires an action to do so. If an attack would successfully hit you, you may use your substitution Jutsu to put an image in your place.Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real.