Way of the Chainweaver (5e Subclass)
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Way of the Chainweaver
While just about every monk is capable of great feats of dexterity, compared to them, those who follow the Way of the Chainweaver are like a finely tuned machine. They employ large use of chain based weapons, and with proper training they learn to manipulate their slashing heads as if they were an extension of their bodies. After mastering this arduous task, they become capable of manipulating just about anything, and anyone, with frightening ease.
- Tools of the Chainweaver
When you choose this tradition at 3rd level, you gain proficiency with the chain sickles, flails, meteor hammers, and other similar chain-based martial melee weapons. These count as special monk weapons for you, otherwise referred to as chainweaver weapons. In addition, while you are holding one of these special monk weapons, you may use that weapon to grapple. While doing so, you can use Dexterity (Acrobatics) checks in place of Strength (Athletics) checks for the purpose of grappling.
- Chain Arts
Also at 3rd level, when you make a Flurry of Blows, you may replace one unarmed attack with an attack with a chainweaver weapon. If that attack hits, you may impose one of the following effects.
- If they are your size or smaller, they become grappled by you, using that weapon.
- They are moved 10 feet in a direction of your choice.
- They are knocked prone.
- Bound Ki
Starting at 6th level, attacks made with monk weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical weapons.
- Grand Stage
Starting at 6th level, whenever you hit a creature with a chainweaver weapon, you can immediately move 5 feet. This movement does not provoke attacks of opportunity.
At 11th level, you have gained further mastery with manipulating your ki. When using Chain Arts, you can choose these additional benefits.
- Their speed becomes 0 until the start of their next turn.
- They instantly drop everything they’re holding, as it scatters 15 feet away.
- They have disadvantage on Dexterity saving throws until the start of their next turn.
- Metal Hurricane
At 17th level, you can use an action and spend 6 ki points. You can make up to six attacks with a chainweaver weapon. For these attacks, your reach is treated as 50 feet, and every attack is treated as part of Flurry of Blows for the purposes of Chain Arts.