Way of the Bodily Technique (5e Subclass)

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Way of The Bodily Technique[edit]

Monk Subclass

Monks who follow the Way of The Bodily Technique are often skilled close quarters combatants, ones who rarely rely on anything but pure strength. These brute force warriors learn techniques that would be considered deadly to most.

Fist of Many Paths

When you gain this subclass at 3rd level, you can attack your target with a punch that actually is slower than your fist. When you hit a creature with an unarmed strike, you can spend 1 ki point to force the target to make a Wisdom saving throw against your ki save DC. On a failed save, at the start of your next turn, the target takes bludgeoning damage equal to two rolls of your martial arts die.

At 6th level, this damage is considered magical for the purposes of overcoming immunities and resistances. You can't use this feature more than once per turn.

Flash Fist

At level 6, your martial prowess has increased to the point of supernatural extremities. As an action, you can expend one Ki and make a melee Ki attack (1d20 + your strength or dexterity modifier) against the nearest enemy within 15 ft. of you. This feature moves you to them, drawing you there. As a result, you have 15 ft. less movement speed at the start of your next turn.

This attack deals 1d10 necrotic damage, and forces them to make a constitution saving throw. On a failure, they have disadvantage on all strength based rolls. By spending another Ki point, you may make one unarmed strike as a bonus action. You cannot trigger Flurry of Blows on the turn of this action being taken. You may use this feature once per short rest.

Also at level 6, your Unarmed Strikes count as magical for the purpose of overcoming resistances and immunities.

Knee Release

at 11th level, immediately after iniative is rolled, if you aren't in melee with one creature, you can spend your reaction to move into melee with the nearest creature. If you choose to spend a number of ki points equal to your dexterity modifier, you can make a single unarmed strike as part of that reaction.

Domain

By level 17, all of the battle field is your domain. On your turn you can spend 10 Ki points to form a dark circle around you in a 30 ft. radius. This Domain does not move with you, and stays in it's place. The effects of this Domain are as follows:

- You gain advantage on the first attack roll of each of your turns

- Your movement does not provoke opportunity attacks

- You gain temporary hit points equal to half your monk level (rounded up)

- You can use your bonus action to spend 1 Ki to force disadvantage on all attacks against you until the start of your next turn.

You must concentrate on your Domain as though concentrating on a spell. Your Domain lasts for One minute, and you gain a level of exhaustion when it ends. You can use this feature once per long rest.

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