Way of the Avenger (5e Subclass)
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Way of the Avenger
You have grown accustomed to leading the charge through valor, bravery, and a defense over offense mentality
- Master of the Shield
Starting when you choose this tradition at 3rd level, you can wield a regular round shield and still gain the unarmored defense and unarmored movement bonuses in addition to the +2 AC granted by the shield. You may only be wielding a shield, and no other weapons for this feature to take effect. You may treat the shield as a monk weapon and a thrown weapon (20/60). If you make a ranged shield attack of 21 or more, the shield bounces off your target and returns to you.
- Perfect Angles
At 6th level, you can identify the exact trajectory of your shield. When you hit a creature with a ranged shield attack, you can spend 2 ki points to hit two additional creatures within 10 feet of the original target. Additionally, the shield only requires an attack roll of 15 or more to bounce back to you.
- Defense Over Offense
Beginning at 11th level you gain the Shield Master feat and the Fighter's Protection fighting style. If you have already chosen the Shield Master feat, you can increase strength, dexterity, or constitution by 2, or you can increase two of these ability scores by 1. No ability can be increased above 20 using this feature.
- Avengers Assemble
At 17th level you become a master of your craft. Your shield no longer requires a minimum attack roll to return to you. You can also attack three times, instead of once, whenever you take the Attack action on your turn. In addition, all friendly creatures within 60 feet of you at the start of combat gain the effects of the Bless spell, utilizing a d6 + your proficiency bonus + your Wisdom modifier instead of the d4 listed in the spell description. Once you use this feature, you must finish a short or long rest before you can use it again.