Waterbreathing (5e Other)

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Under Development

First Form: Water Surface Slash:

The user generates enough momentum to create a powerful single concentrated slash. Dealing Extra damage (see Breathing Die)

Second Form: Water Wheel

The user leaps making a long jump and vertically spins forward in the air while releasing a flowing attack in a circular motion, deal breathing die damage to any targets in range Optional

Lateral Water wheel

The you Spin dealing breathing damage to any targets within 5 ft of dealing

Third Form Flowing Dance:

You swing and bends your blade in a winding motion along with your body. You spend your movement and attack multiple targets, an amount of time equal to your dex modifier. For each successful hit you deal another extra breathing die. E.g At level 6 you hit 3 targets your fourth attack would deal 4d8 + weapon damage

'Fourth Form:

'The user makes multiple consecutive slashes while twisting their body and sword in a flowing fashion to deliver multiple blows simultaneously. You move 15ft in a straight line making 2 attacks


Fifth Form Blessed Rain After the Drought: the user makes a long jump with the height of a high jump and attacks a target (with no additional damage). Any entity within 20ft cone of the user, regains reroll hitb die upto half the user’s breathing die roll. E.g at 6th level you roll 4 on your 1d8 breathing die, creatures roll upto 4 of their hit die Combos


Sixth Form:

As an action you fiercely twist your upper and lower body, creating a whirlpool of air with a radius of 15f. Your movement is reduced to 0 and is under the effects of concentration, the form lasts until your next turn. Any creatures starting its turn in the whirlpool or entering it, makes a dexitery sav throw (DC 8 + prof + stance) on a failed there movement is reduced to 0 and take BD x2 on a success they can move through the whirlpool and take half damage. On your next turn you may choose to spend an action and sustain the form for another turn. Under water the radius increases to 60ft.

Seventh Form: Drop Ripple Thrust:Using your reaction you perform a fast and accurate stab, reducing their movement to 0 and inflicting disadvantage on the target until your next turn. Variation, you use your reaction to half the damage of range attack


Eighth Form: Waterfall Basin:

You make a high jump, for every 2ft jump you deal an extra breathing die. If applicable you take no fall damage while using this form

Ninth Form: Splashing Water Flow, Turbulent:

This form lasts upto a minute. Roll a d20 at the end of each of your turns for the duration of the Form. On a roll of 11 or higher, you vanish. At the start of your next turn, and when the Form ends if you are ‘vanished’, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). While’ vanished’, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. While ‘vanished’ creatures can't perceive you or interact with you, unless they have the ability to do so. To end the form you make an attack dealing BD x the amount of times ‘vanished’.


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