Warden of Hearts (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Warden of Hearts[edit]

Warlock Subclass

Many words exist for the heart yet one thing remains constant. The heart is considered the spiritual center by mystics, dreamers, poets, and the like. For most, this concept is merely metaphorical; however, for a select few, the strength of the heart not only exists as a power to be wielded but as something to be protected and nurtured.

The Wardens are a selective brotherhood that protects hearts from forces seeking to corrupt them and channels the power of their hearts and the hearts of others to perform magic.

Unlike other Warlocks who form deals with otherworldly entities or being with great power, a Warden of Hearts is patronized by the heart of the First Warden who guides them in the ways of the Warden and teaches them to utilize the power of the heart. They weave their power into a form of martial combat and spiritual prowess.

Little is known about the First Warden. He seldom speaks to his Wardens instead guiding them through dreams and subtle insights of the heart. Some scattered records hint that the First may have learned how to utilize his heart's power from a mysterious entity who wandered the planes while others speculate he learned how to utilize his power purely through talent and self-discovery. The brotherhood's creed stems from the history of his actions and legacy.

Expanded Spell List[edit]

Spell Level Spells
1st shield, heroism
2nd mental barrier, zone of truth
3rd spirit guardians, crusader's mantle
4th aura of life, death ward
5th greater restoration, skill empowerment

Eldritch Blade[edit]

Starting at 1st level, you gain the eldritch blast cantrip. If you already have eldritch blast, gain another cantrip from the warlock spell list. When casting eldritch blast, you may make treat the beams as melee spell attacks instead of ranged spell attacks. However, if you cast eldritch blast on a target in this way, consecutive beams must all be aimed at the same target.

Sanctuary of Hearts[edit]

Starting at 1st level you gain the ability to perform a 1-minute ritual on a corpse that has died within the last ten minutes or a willing living target, creating a token of their heart's power. You can perform the ritual a number of times equal to your Charisma modifier, and you cannot have more tokens than your Charisma modifier. You regain use of this feature when you finish a long rest. As a reaction, you can expend a token to add your Charisma modifier to a saving throw, or as a bonus action change the damage type of your eldritch blast to one of the following: force, psychic, fire, lightning or cold.

Power of Hearts[edit]

Starting at 6th level, you can channel the power of the heart into physical or magical might. As a bonus action, you can expend one of your tokens to gain your Charisma modifier to the damage of any spell or weapon attacks you make in the same round.

Will of Hearts[edit]

Starting at 10th level, you gain the ability to speak to any individual whose token you possess as long as they are on the same plane. You also know their location if they are one the same plane and gain resistance to psychic damage.

Strength of the Heart[edit]

Starting at 14th level, you awaken the full power of your heart allowing you to infuse yourself with immense power for a short period of time. As an action, you may unleash the strength of your heart gaining temporary hit points equal to twice your warlock level, and you can deal 2d8 plus your Charisma modifier psychic damage to a single enemy within 30 feet of you as a free action on your turn. If the enemy succeeds on an INT saving throw, they take half damage. This lasts for 1 minute. Once you use this feature, you can’t use it again until you finish a long rest.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: