Vessel of Ruin

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\=== Vessel of Ruin === Vessel of Ruin

    • NOTOC**

Template:5e Class Sidebar

A **Vessel of Ruin** is not born — they are chosen. Your body is not your own, but a conduit of ruin incarnate. Through pacts whispered in blood and shadow, you have become more than mortal: you are your patron’s sanctuary, blade, and plaything. Each breath you take is permission, each step guided by a will not your own. And you wouldn’t have it any other way.

Your power is intoxicating, your presence overwhelming. With every whisper from the void, your patron pours more of themselves into you. You burn the world with their desires.

\=== Creating a Vessel of Ruin ===

When creating a Vessel of Ruin, ask yourself: How did you become chosen? Was your consent asked, or taken? Do you still resist, or have you surrendered completely? Do you hear your patron in your dreams, or in every heartbeat?

\== Class Features ==

\=== Hit Points ===

Hit Dice
1d8 per Vessel of Ruin level
Hit Points at 1st Level
8 + your Constitution modifier
Hit Points at Higher Levels
1d8 (or 5) + your Constitution modifier per Vessel of Ruin level after 1st

\=== Proficiencies ===

Armor
None
Weapons
Daggers, whips, sickles
Tools
None
Saving Throws
Constitution, Charisma
Skills
Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, Religion

\=== Equipment === You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a dagger or (b) a whip
  • (a) a scholar’s pack or (b) a dungeoneer’s pack
  • Black silk vestments marked with your patron’s sigil

\== Vessel of Ruin Table ==

Template:5e Class Table

\== Soul Slots == You cast spells using **Soul Slots**, fueled directly by your patron. You know a number of spells equal to your level + Charisma modifier. You may cast any of them at will, using a Soul Slot. You regain all Soul Slots on a short or long rest.

\== Devotion Damage == This is the extra damage you deal when your patron amplifies your attack. This damage is psychic or necrotic (your choice), unless stated otherwise.

\== Patron's Whisper == You hear your patron’s voice in your mind at all times. You can communicate telepathically with your patron across any distance or plane. As a reaction, you may reroll any failed Charisma check. You must use the new result.

\== Channel the Body == As a bonus action, you surrender control to your patron for 1 minute. During this time:

  • You gain resistance to all damage.
  • You may use Charisma for any weapon attack rolls.
  • Your attacks deal an additional 1d8 Devotion Damage.
 You may use this feature a number of times equal to your Charisma modifier per long rest.

\== Fleshbrand Invocations == You gain one Fleshbrand Invocation at 2nd level, and one more at levels 5, 9, 13, and 17.

  • **Velvet Chains**: When you hit a creature with an attack, you may bind it. The creature is restrained until the end of your next turn. No save.
  • **Thorns of Longing**: Your Devotion Damage becomes radiant or necrotic (your choice). It ignores resistance.
  • **Mark of Submission**: As a bonus action, mark a creature. While marked, your attacks against it are critical hits on 18–20.
  • **Grasp of Delightful Pain**: When damaged in melee, you may use your reaction to deal Devotion Damage back.
  • **Aura of Ecstasy**: Creatures within 10 ft of you have disadvantage on Wisdom saving throws.
  • **Suffering is Joy**: You regain 1 Soul Slot whenever you take 10+ damage in a single hit.
  • **Lash the Unworthy**: When a creature fails a save against one of your spells, deal additional Devotion Damage equal to your Charisma modifier.
  • **Exquisite Torment**: Your spells that charm or frighten cannot be resisted by creatures with less than 20 HP.

\== Patron’s Embrace == At 3rd level, choose one of the following:

\=== The Crimson Muse ===

  • 3rd – **Allure**: Gain *charm person* and *suggestion* as at-will spells.
  • 7th – **Lustful Dominion**: Once per turn, when a creature is charmed by you, you may command them as a bonus action.
  • 11th – **Obedient Adoration**: Charmed creatures are incapacitated while in your presence.
  • 17th – **Irresistible Form**: Your form causes automatic charm on sight (DC = 8 + prof + Cha) unless target is immune.

\=== The Pale Hunger ===

  • 3rd – **Devour Essence**: Kill a creature to regain HP equal to its CR × 5.
  • 7th – **Voidskin**: Resistance to all damage from nonmagical sources.
  • 11th – **Unholy Maw**: Bonus action to consume a corpse and gain advantage on all rolls for 1 minute.
  • 17th – **Starving Ruin**: Your spells ignore immunity to necrotic and psychic damage.

\=== The Thorned Bride ===

  • 3rd – **Blood for Beauty**: Deal damage to self to heal others (1d10 per level expended).
  • 7th – **Petal Whispers**: When you take damage, attacker takes equal psychic damage.
  • 11th – **Willing Sacrifice**: Allies may take damage for you. You gain temp HP equal to half of what they take.
  • 17th – **Crowned in Thorns**: You regain all Soul Slots and HP when reduced to 0 HP once per day.

\=== The Marquis of Masks ===

  • 3rd – **Many Faces**: Disguise Self and Mirror Image at will.
  • 7th – **Fractured Reality**: Illusions gain physical presence. They can make attacks (1d10 psychic).
  • 11th – **Split Form**: Create a semi-real copy of yourself. Acts on your initiative with same stats.
  • 17th – **Identity Collapse**: You may erase one creature’s memory of you permanently (no save).

\=== The Velvet Tyrant ===

  • 3rd – **Tyrant’s Grasp**: Telekinetic control over restrained creatures. You may move them 30 feet per turn.
  • 7th – **Commanding Pulse**: When you use an action, you may command one ally to also act.
  • 11th – **Throne of Flesh**: Allies adjacent to you are immune to fear and gain temp HP every turn.
  • 17th – **Absolute Rule**: Once per long rest, cast *mass dominate monster* with no concentration.

\=== The Iron Dollmaker ===

  • 3rd – **Flesh Puppet**: Raise a corpse as a construct under your control.
  • 7th – **Reforge Flesh**: Heal a construct or undead to full HP instantly.
  • 11th – **Artifice of Ruin**: Create a homunculus with your stats that can cast spells you know.
  • 17th – **Doll Army**: Raise up to 6 puppets at once. They gain attacks based on your Devotion Damage.

\=== The Glimmering Chain ===

  • 3rd – **Radiant Shackles**: When you deal radiant damage, target is paralyzed until end of next turn.
  • 7th – **Blinding Obedience**: Creatures who fail saves against you are also blinded for 1 round.
  • 11th – **Chainlink Unity**: Allies you touch gain your Devotion Damage on all their attacks for 1 minute.
  • 17th – **Ascendant Submission**: You may force one creature to become your willing servant (no save). Effect lasts until dispelled.

\== Avatar of the Patron (20th) == You are now a god’s vessel.

  • Devotion Damage always maxed.
  • Immune to all conditions.
  • Can’t be surprised.
  • Cast *Wish* once per day without components or consequences.

\== Multiclassing ==

Prerequisites
Charisma 15
Proficiencies Gained
Whips, sickles