Veles Missile (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Veles Missile
Evocation [Force]
Level: Sorcerer/Wizard 7, Druid 7, Cleric 8
Components: V, S, M, F/DF
Casting time: 1 standard action
Range: 200 ft. + 20 ft./level
Targets: A number of creatures and/or objects, no two of which can be more than 30 ft. apart, up to your caster level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Invoking the name of Veles, you hold the god's sigil aloft and toss numerous grains of gravel at your foes. The gravel transforms into a cloud of magical missiles that flies towards your enemies and batters them into submission.

This spell works just like magic missile, except it summons three missiles, and each missile does 7d4 points of damage.

Though this spell refers to Veles, Slavic god of magic, you may substitute whatever god is most appropriate for your campaign (Boccob of the Forgotten Realms setting is an especially good candidate). Change the name of the spell accordingly. Whichever deity you choose to associate this spell with, it is only available to worshippers of that deity.

Material Component: Half a handful of ordinary gravel, tossed towards your targets as the spell is cast.

Focus: A silver holy symbol of Veles costing 1,000 gp. For a cleric or druid, this holy symbol can be the same divine focus used to cast your other spells, but it must be made of silver and cost at least 1,000 gp in order to cast Veles missile.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

Home of user-generated,
homebrew pages!