Vanguard (5e Subclass)

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Fighter Subclass

The archetypal Vanguard rushes headlong into the fray, engaging multiple enemies at once, forming a one-man barricade. Those who choose the path of the Vanguard are watchful guardians that hold little regard for their own lives.

Front-Line Fighting

When you choose this fighter subclass at 3rd level, your speed increases by 10ft. And when you hit a hostile creature with a melee weapon, it deals an extra 2 points of damage for each other hostile creature within 5ft. of you.

Steadfast Resolve

Starting at 3rd level, if your current hit points are less than half your maximum, you gain a +2 bonus to your AC.

Veteran Reflexes

At 7th level, you gain proficiency in Dexterity saving throws and you may add your proficiency bonus to initiative rolls.

Improved Second Wind

At 10th level, the number of hit points gained when you use second wind increases to 2d10 + twice your fighter level.

Hold the Line

Starting at 15th level, when you make an opportunity attack and hit, treat the attack as a critical hit. The hit creature’s speed becomes 0 for the rest of the turn.

Last Stand

At 18th level, if your hit points are reduced to 0 and you aren't killed outright, you may use your reaction to make five attacks before falling unconscious. You can't use this feature again until you finish a long rest.

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