Vampires (3.5e Race)
From D&D Wiki
Vampires are undead creatures that use their fangs to feast on the blood of the living. Vampires can either be born through the coupling of two vampires or made by being bitten by another vampire. They hate sunlight and cannot function properly when around it. Under cover of darkness however, the vampires gain many traits and should not be underestimated.
Vampires tend to be very solitary, unless in the company of other vampires. They can work with the living if they need to. They may be accustomed to the finer things in life but coming from an old-world, they are a bit out of touch with society and modern tendencies. They are ambitious, snob and also quite foul-mouthed and act like everyone, humans, elves, dwarves etc are their vassals and nothing more. Their favourite hobbies are manipulating the mortals, planning world domination and dancing.
Vampires look the same as they did in life, but have greyish-white skin and glowy eyes.
Very few races can get along well with a vampire.
Any region that can sustain life, though most stick to caves and dungeons waiting for prey or live in an old haunted mansion. Vampires will also be found in many large cities.
Vampires dont have an organized religion, though most worship a deity of the night, or an exceptionally powerful vampire, some of them tend to worship Wee Jas or Vecna.
You can speak, read, and write Common, as well as one extra language of your choice. The Vampire also retains the languages he knew in life.
Vampires have no set general name, a vampire's name is usually the name he/she had in life, but they do prefer to change their name into something more Count/Countess like to match their elegant ego.
- A Vampire needs to fulfill his thirst by sucking blood from a mortal's neck every 24 hours, or else he is going to have a penalty which will effect his armor class reducing it by 2, his base land speed reducing it by 10 and his attack roll reducing it by 2. If the vampire doesn't suck any blood for 10 days in a row he will die.
- -2 Strength, +2 Dexterity, +2 Intelligence, -2 Constitution: Vampires are fast hunters, and have accumulated a wealth of knowledge with their longevity, but with their slim builds their their health and thier strength suffer.
- Vampires are Medium size creatures.
- Vampires base land speed is previous race speed. IE: Vampire gnome has a speed of 20
- Reducing a vampires hitpoints to below 0 incapitates it but does not kill it. Decapitation or DMs discretion causes death
- Blood lust (Ex). : Vampires can feed upon an opponent, Npc, or freshly killed body three times per day, with a successful touch attack to recover 2d8 Hit points + their Dex modifier dealing 3d4 + Dex modifier Hit point damage.
- Low-Light vision(Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.
- Summon swarm(Ex): Vampires can summon a swarm of bats, rats or spiders as a standard action once per long rest.
- Animal form(Ex): Vampires can turn into a dire bat once per day for 20 minutes or until someone hits them, giving them +10 speed, +4 AC, but making them unable to land any kind of attack/spell, except *Blood Lust.
- +3 on bluff.
- Favored Class: Wizard/Sorcerer.
- Vampires select a race and then keep those racial benefits.
- Vampires will die if they are in direct sunlight for too long, (ten rounds).
As vampires are undead, Their ages can vary. They can be any class. Cold resistance/5 | Male || 5'9" || +1d4 || 100 + 10lbs. Every extra inch| Female || 5'7" || +1d4 ||95 lb. ||add 10 lbs every extra inch.