Vampire, Variant (5e Race)
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Vampires, a race of Undead beings, who originated from those who sold their souls for power. These beings are freaks of nature, feasting upon humanoids to survive, requiring their blood.
The physical form of Vampires is much like that of most humanoids, except for a few key differences. They always look deathly pale, and always have very sharp, and long canines. They are also usually fairly slim, and seem to have an ominous, yet attracting presence about them.
Vampires were all originated from mortals, who sold their souls, whether it be to devils, or maybe minor deities, is up to you, but they sold it for immortality, and powers. When these people died, they were brought back, without souls, as Vampires. Although they were given powers, there were often other drawbacks as well. There is also a chance, that when a vampire bites someone, that they become a vampire themselves, if the person isn't killed immediately. Vampirism itself is a blood Curse, being transfered mainly through blood, but, when a vampire bites someone, it is actually the saliva of the vampire entering the mortal's bloodstream that causes them to contract Vampirism.
A Vampire's Living
Often times, most of a vampire's life is spent in seclusion, as, they are shunned by most other races, as evil monsters who just seek destruction, fear, and food. It is not that uncommon for a vampire to be living in an "abandoned" house, although they usually leave if stories of the house being haunted come up.
Most vampires have normal names, either a name from the race(s) they descend from, or their original name.
As a vampire you are a creature who has a hunger for blood. You were given many powers with this drawback though.
Ability Score Increase. Your Dexterity or Constitution score increases by 2 and your Intelligence or Charisma increases by 1.
Age. A vampire is immortal, and do not appear to age. When they became a Vampire, they're bodies were reverted to their prime, and stay that way until death.
Alignment. Vampires often lean towards an evil alignment, well, at least, if you were a vampire who sold your soul. Vampires who once were a humanoid, their alignment generally leans towards whatever race that was. Many younger vampires are chaotic, but often the Elder Vampires are Lawful.
Size. Vampires vary widely in height and build, it all depends on what race you once were. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.
Sleepless Beast. As a vampire you do not need to sleep. You are immune to magical and drug induced sleep, and only sleep when knocked out. You must spend 6 hours in a sleep like state once per day or suffer from exhaustion, in this state, you are still aware of your surroundings.
Vampiric Magic. Your Vampiric blood gives you the ability to cast certain spells. You have the cantrip minor illusion, and can cast misty step once, you regain your usage of misty step after a long rest.
Life Energy. As a vampire you don't need food, or water. Instead, once per day, you must feast on blood, this is what allows you to quench your thirst. You can feast upon living people if they are willing, and they take no damage, but must make a Constitution save (DC5) or become a Vampire in one week, losing their previous racial traits, and gaining this race's traits, you can also feed on bodies, if they were dead for no more than 1 hour.
Vampire Bite. You can use your action in battle to bite an enemy in melee range. Your modifier for this attack is your Dexterity modifier + your proficiency modifier. Your damage for this attack is 1d6 + Dexterity modifier necrotic damage (At level 5, this becomes 2d6, at level 10: 3d6, at level 15: 4d6, and at level 20: 5d6). When you bite this creature, you gain hit points equal to the damage dealt. This counts as feeding. You can only absorb health and feed from humanoids.
The Curse. There is a part of this life that is a curse, as such, you are vulnerable to radiant damage (Any radiant damage deals double damage to you), but, you have resistance to necrotic damage.
Forbiddance. The Vampires (thankfully for most races), have a sometimes deadly flaw. A vampire cannot enter a residence without an invitation from one of the occupants, as if they do, the consequences are disastrous. Upon entering a residence uninvited, the Vampire takes 1d20 Radiant damage, the Vampire also has disadvantage on all ability checks, saves, and attack rolls until it exits the residence, or an occupant invites them, or allows them to stay.
Sunlight Sesitivity. Vampires are known to have an extreme hatred of sunlight, but this isn't out of necessity, as, the sunlight harms them. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. You also take 1/2 radiant damage (due to the radiant vulnerability, 1) when your face touches sunlight, and another 1/2 radiant damage every minute your face stays in sunlight, wearing a hood or helmet can protect from this.
Vampiric Age. At level 10, you are used to being a vampire, and have used your powers for as long as you have been a vampire, so, you gain the ability to use spider climb at will, and you can cast the chill touch cantrip at will, using your Intelligence or Charisma modifier.
Languages. You can speak, read, and write Common, and one other language of your choice.
Random Height and Weight
|5′ 5″||+2d6||60 lb.||× (1d4) lb.|
*Height = base height + height modifier