Valkyrie (5e Subclass)
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A subclass meant for female fighters.
Valkyrie are female fighters who have dedicated enourmous amounts of time into mastering the art of using a spear and shield in unison. The original order was created to protect a queen who had requested all of her royal guards be female. The guards used the spear and shield due to it being the coat of arms f the kingdom. As time passed the women became some of the most skilled fighters in the lands and when the queen eventually died they took their leave. They began to travel throughout the world spreading their teachings and martial prowess to women who were deemed worthy, as to maintain the purity of the Valkyries
At level 3: While wielding both a shield and a spear you gain the benefits of the Spear Mastery Feat You gain a +1 bonus to attack rolls you make with a spear.
When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creature moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving.
As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn.
At level 3: You can use your bonus action to make a melee attack with your shield, dealing bludgeoning damage equal to 1d4+your Strength modifier on a hit. You are considered proficient with this attack. Additionally, if your target is hit with your shield bash you may choose to have your target to make a contesting athletics or acrobatics check against your own athletics or be knocked prone. You may only attempt to knock someone prone a number equal to your strength modifier per long rest. You may not knock a creature that is larger than "Large" prone with this
At level 7: Upon reaching level seven you no longer have to expend a bonus action to make your spear have reach and now all damage you do with your spear or shield is magical for the purpose of overcoming immunities and resistances
At level 10: Your weapon attacks score a critical on a 19-20
At level 15: While wielding a spear or trident when you successfully make an attack with one of these weapons you may expend a "Deep Stabs" to inflict an extra 3d8+2 piercing damage onto your target. You may use this feature a number of times equal to your strength modifier.
At level 18: When a ally is the target to a melee based attack/attacks and they are within 10 feet of you you may use your reaction to impose disadvantage onto the attacks made on them until either your next turn or