User talk:Mkill/Charmed Feats

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Feedback[edit]

Here are my thoughts on the Charmed tree:

MARK OF THE CHARMED [Charmed]
At first level, you gain a number of bonus hit points equal to your Charisma score, plus one each time you select a Charmed feat.

I think you mean Charisma modifier. You should probably also say "+1 for each additional Charmed feat". I'm not sure if that is actually more clear though.


CHARMED ACROBATICS [Charmed]
Once per day per charmed feat that you possess, you may add your charisma bonus to any dexterity-based skill check.

Seems like fun, but seems like a type of feat a skill-focused rogue would be really foolish to miss. Even at 2/day giving a +2 it is really useful.

CHARMED AURA [Charmed]
You gain a +1 luck bonus to all saves against spells and spell-like effects for every Charmed feat that you have. This bonus cannot
be higher than your Charisma bonus.

Fun, but very powerful as well. Even a +2 seems really good for a 2 feat trade-off. I would have some fun and make Dwarf Paragon Paladin (+3 against magic from pagargon, +3 from cha from pally -- I am assuming an 18 though, +3 from this feat and another Charmed feat for a total of +9 against spells at 4th level).

CHARMED BARDIC MUSIC [Charmed]
You may add the number of Charmed feats that you have to your Bard level when determining the strength of your Bardic Music. This
applies to the number of uses per day, access to new abilities and the power of individual abilities. 

[I]Note: You still need to fulfill the Perform ranks requirement to access new bardic music abilities.[/I]

The disclaimer there makes all the difference :). I think this one is cool, but I wonder if it defeats your purpose of making Cha usable for classes other than the current users.

CHARMED GUARD [Charmed]
You can rely on your charmed birth to protect you. If you activate this power as a swift action, melee and ranged attacks against 
you have a 20% miss chance, +5% per Charmed feat that you possess. You may use this ability for a number of rounds per day equal to 
your Charisma bonus. You can end the duration as a free action and you can split it between several uses.

Charmed Guard is a supernatural ability.

You should say "You can activate this ..." rather than "If you activate this ...". I really like this one and think it is fair.

CHARMED LUCK [Charmed]
Once per day, you may repeat any d20 roll immediately, taking the second roll. This second roll is modified by your charisma bonus.
Special
If you have four or more Charmed feats, you may choose to keep the first roll instead when you use this ability.

Is the second roll modified by anything else? Otherwise this might be too weak (and too strong in some situations). I would have it modified by its original modifiers in addition to charisma. Though it would be funny to use when you have a -40 to hide imposed by circumstances ;). Otherwise, thumbs up to this one as well.

CHARMED MANEUVER [Charmed]
If you activate this feat as a swift action, you may add your Charisma bonus to all attacks made that round. You may use this 
ability once per day per Charmed feat that you possess.

Same thing about wording as I said before with "If". Good feat though.

CHARMED SMILE [Charmed]
You may make fast Diplomacy checks as a full-round action, but at a -4 penalty.

Special
If you have more than four Charmed feats, you no longer suffer the -4 penalty.

Normal
Diplomacy checks take at least one minute.

The feat isn't broken, diplomacy rules are. Fair enough.

CHARMED SPELLCASTING [Charmed]
You may use Charisma as the attribute to determine the save DC of your Enchantment and Illusion spells instead of the usual 
attribute for any of your spellcasting classes.

Should be "classes" at the end I think. I wonder if this is too weak, but it is hard to tell.

CHARMED SUMMONS [Charmed]
Creatures you summon gain a +2 bonus to their Charisma score and a +1 luck bonus to all saving throws. 

Special
These bonuses are doubled if you have four or more Charmed feats.

Fair enough.

CHARMED TALENTS [Charmed]
For each Charmed feat that you possess, you may select one Charisma-based skill. This skill always counts as a class skill for you.

I love this one! Make sure to say that the feat applies if they get new Charmed feats as well.

INTUITIVE CHARM [Charmed]
Add the following spells to your class list, at the level given in brackets: Charm Person (1st), Suggestion (3rd), Charm Monster 
(4th), Suggestion, Mass (6th), Charm Monster, Mass (8th)

You know these spells as bonus spells as soon as you are able to cast spells of the given level. If you normally prepare spells, you
can prepare the spells on this list without using a spell book.

No domination spells? I think this one works well enough.


All in all I think these are a neat idea, but I think they need to benefit classes like the Barbarian, Fighter, and Ranger more. A few more feats could do the trick. I think a good Barbarian one would allow intimidate checks to demoralize to be a move action. For a Ranger perhaps allow the animal companion to count as 1 druid level higher per charmed feat (max at character level). For the Fighter who knows?

--Aarnott 09:50, 16 July 2007 (MDT)

Thank you for the review. I fixed the first point (score/modifier), I will look into the others later and see what I can improve. --Mkill 10:28, 16 July 2007 (MDT)
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