User talk:Mint

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Welcome to D&D Wiki![edit]

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GreatSword of Bloodweep[edit]

Damage 2d6 slashing

"This weapon has a humanoid image carved into its body; while attuned to a person, the image cries blood in a gruesome display of the horrors commited by the owner"

As an action, you may deal a single, devastating blow as this weapon homes into the enemies weak spots. This consumes one of the items charges, and it has a maximum of 3. You do not regain those when resting (see below)

Whenever you willingly damage an allied NPC or PC, you must also make a Con Save (DC= 10+Damage Dealt)

If you succeed on the save, you take half the damage you dealt to your ally; failure means you take double that damage, and acquire a Fatigue Point that cant be removed through the conventional means.

When you attack a friendly target, the attack automatically spends one of the items charge, if any; when this happens, the target gains resistance to the damage (although for all other effects, aka the above DC and Damage, you should consider the full damage rolled)

For each day (counting at dawn) that you complete without attacking an ally, you remove 1 Fatigue Point, whatever its source, you regain one of the items charge (up to 3), and the item gains a cumulative +1 bonus to attack and damage rolls (up to +3 of each)

Cursed: Once this item binds with the character, the owner can no longer enter combat of any form without using this weapon. It also cant be dropped or given away, as the owner will jealously guard it with its life. The curse cant be removed with either Remove Curse or Wish, and Anti Magic Zones temporarily disable the numerical bonus and the weapons special attack, but the passive "friendly fire" penalty wont be suppressed like this. The curse is lifted automatically when the character spends a Year and a day without attacking allies; when this happens, the swords image stops crying blood, and assumes a content expression.

Additionaly, once the curse is lifted, the item permanently receives the +3 bonus, and recharges its active ability every long rest, completely restoring its 3 charges.

Attacking allies once again when the curse is lifted restores the cursed status permanently

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Now get an order of Ancients Paladins to chase murderhobos and chain them to this; add it to whatever weapon the character in question can wield properly

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