User:Toby0076
Moderator that works for the Jujutsu Kaisen and Chainsaw Man Supplements. That's it really.
Mourn Tiger[edit]
Mourn Tiger[edit]
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Base Creature Template[edit]
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Integration Sorcery[edit]
Due to this technique changing and integrating things into your own biology, you must have a biology to develop. You cannot use any of this technique’s features if you lack biology, being a Cursed Corpse as an example.
You gain the Reinforced Immune System feat as a result of eating things you probably shouldn’t. Additionally, when ingesting things that are harmful to you, you do not suffer any ill effects if you choose to integrate it into yourself. For example, if you eat a poisonous animal like the Poison Dart Frog or Stonefish, you get cured of their poison’s effects if you choose to integrate it into yourself, taking no damage and having no conditions inflicted.
Lapse Technique
Depending on the part you ate, you may integrate something related to it into your own body, such as giving you small poisonous fangs or claws from eating a snake fang, getting Darkvision from eating an owl's eye, getting the ability to shoot webs from your wrists by eating a spider's abdomen or getting other enhanced senses by eating things like a wolf's nose or ears. You can only integrate something biological that isn't Cursed Energy based, a feat or a class feature. If something cannot be integrated without changing your outward appearance drastically, such as giving you horns, tusks, an exo-skeleton or new limbs, then it cannot be integrated. If you integrate 2 similar features, such as Darkvision or poison, then they stack on top of each other as best as possible, combining the senses and damage respectively. If a creature is dead, you may instead make an Investigation check to find a specific biological component you want, such as a squid's ink sack or the gills from a fish, with the DC being determined by your DM and how complex of a body part you're trying to find (example: outward organs like noses and ears are DC 5, while things like organ could be DC 25 with proficiency in medicine potentially giving advantage on the check). You can have a number of biological integrations up to your Charisma Modifier. At 5th level this becomes your Charisma Modifier + half your Charisma Modifier (rounded down). At 11th level this becomes your Charisma Modifier added twice. At 17th level this becomes your Charisma Modifier added twice + half your Charisma Modifier (rounded down). And at 20th level this becomes your Charisma Modifier added thrice. If you attempt to integrate another feature while you're at your maximum, you can either discard the current integration completely or choose to replace it with a previous integration. You can also choose to discard any amount of integrations you have during a long rest.
Technique Improvement You can also use this to integrate animal noises and languages, being able to speak with other members of the same species. You can store a number of animal noises and languages up to your proficiency bonus. At 11th level this becomes your proficiency bonus + half your proficiency bonus (rounded down). At 17th level this becomes your proficiency bonus added twice.
Extension Technique
Extension Technique The feat you integrate cannot be a Background Feat, a Cursed Technique Feat, a Reverse Cursed Technique Feat if you're a Cursed Spirit, or any of the following feats:
You can have a number of abilities integrated equal to half your proficiency bonus (rounded down). At 20th level this limit increases to your full proficiency bonus. You can replace these integrations when you gain a new one, and you can remove any of them over a long rest.
Technique Improvement
Extension Technique
Due to their complexity, you are unable to figure out and integrate any of the following techniques: When finishing your integration process, you must make an Arcana Check, with the DC being the base cursed energy cost (meaning the cost before reductions) of the limb you're copying information from, being able to use Charisma instead of Intelligence for the check. On a failure, your cursed energy and time is wasted and you gain no benefits. On a success you integrate the technique into yourself, gaining its Lapse Technique and any Technique Improvements directly to the Lapse for your own use as long as you meet the required level, and you abide by any features that apply directly to the lapse, (For example, the Active Use Technique feature of the Brain Technique.) You may not use more than one cursed technique at a time. Once per round, you may “switch” to another integrated innate technique(no action required). If you are actively using one of your cursed techniques, such as a summoned shikigami, a duration-based ability (e.g., Limitless’ one-minute Infinity or Hakuna Laana’s one-minute dance), or any other ongoing effect tied to that technique, activating a different cursed technique will immediately end all effects of the currently active technique. This includes any summoned entities, sustained abilities, or residual effects tied to the initial cursed technique. Additionally, you cannot use additional actions, reactions, or bonus actions granted by one cursed technique (e.g., the extra reactions from Projection Sorcery) to activate or utilize another cursed technique. If you are Tokyo Jujutsu High School, your Tokyo enhancements and Specialized Technique must be applied individually to cursed technique features you have integrated after finishing a long rest. (Example: If you have integrated the Shrine technique in an encounter, during the next long rest you may allocate your Specialized Technique to the Dismantle or Cleave Lapse technique.) You can have a maximum amount of techniques integrated equal to half your proficiency bonus. If you integrate a technique while at your maximum, you must choose which technique to replace, if any or to lse the current technique you're integrating. |
Susanoo Manifestation[edit]
Lapse Technique Skeletal Arm. While your Susanoo's ribcage is conjured you may replace one of your attacks in the Attack action with a strike from your Susanoo's arm. Make a melee cursed energy attack roll against a target within 15 feet. On a hit, they take a number of d10 equal to your proficiency bonus, to a maximum of 6d10. You can also use this arm to grapple, using your Charisma for any grapple checks it makes, having 15 ft reach and counting as large.
Technique Improvement Yasaka Magatama
Technique Improvement
Technique Improvement
Extension Technique
Technique Improvement |