User:Red Monster

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Curse Technique's[edit]

Here will every made technique by Red Monster, it will and can be looked at by others and they may freely be used by others. This page is only here to please and make custom game fitting technique's. There will be a number of techniques, that will be guided towards players and non camping specific. Many of these may need tweaks and some care from others, since that Red Monster is new to createing. Thanks for your understanding.

OverRuler[edit]

Buddha[edit]

Characters[edit]

This is the Characters i have created for my campains. There wil be lore about them. feel free to use these characters for your campains. And if the lore dont fit with your campain you may change it to fit the campain


_______ Zenin[edit]

Medium humanoid (Human), chaotic evil/nuturel


Armor Class 21 (Unarmored Defense,)
Hit Points
Speed 75 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 22 (+6) 16 (+3) 15 (+2) 18 (+4)

Saving Throws Str +10, Con +11, Cha +9
Skills Arcana +8, Deception +9, Intimidation +14, Investigation +8, Perception +12, Persuasion +9
Senses passive Perception
Languages Common
Challenge 14 (11,500 XP)


Cursed Energy. ______ has 56 Cursed Energy which he can expend. All cursed energy is regained at the end of an long rest.

Cursed Strike (1-6 Cursed Energy). When making an Unarmed Strike, Nanami may add 4 (1d8) Necrotic damage to its damage. This may also be used when Nanami hits a Nat 20. This energy persists until he hits a target or 1 minute has passed.

Cursed Armor (1-5 Cursed Energy). ________ can give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Nanami can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0.

Curse-Empowered Strikes. _______'s unarmed strikes and weapon attacks are considered magical for the purposes of overcoming resistances, and deal 13 (2d12) extra necrotic damage (already included).

Endurance. Whenever _________ makes a Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Cursed Energy Recovery. While in combat, _________ regains 1 Cursed Energy per turn, up to his maximum. The combat must be one where his life is at risk.



Feats

Otherworldly Body, Jujutsu Genius,

Athlete History, 50 Meters In 3 Seconds!, Strong Body,

Taijutsu Sorcery,

Immense Cursed Energy, Cursed Energy Tracker.

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(credidts to azi_izr on pinterest)