Burden Of The Creator
Your technique is extremely powerful and versatile, however its efficiency is definitely lacking. Your technique is very powerful always sucking away from your cursed energy, when you use a your cursesd technique features that uses cursed energy you must spend twice as much cursed energy.
Law Of The Creator
Since your technique bends the rules of the world allowing you to create new rules. The creator put a limit on the amount of rules you can create. You technique has the limit of having one rule up at a time.
You will also be a slave by your own rules, when you use your Lapse Technique you will be under the effects of the rule no matter what.
Rule creator
Lapse Technique
Starting at 1st lvel, you gain the ability to create rules. As an action for 5CE you can create a rule, this rule effects a 35 ft radius around you, and last for 1 min. Once every turn if a creature enters or starts their turn in the radius they must make a Charisma saving throw or they will obey the rule you created. If They succeeds then nothing happens.
Rules
Cursed Energy Deficiency
Creatures affected by this, will have problems controlling their cursed energy. While under this rule they will need to pay double the amount of cursed energy for the same benefits. Every 2 Cursed Energy they use will only count as 1.
“(The extra cursed energy they use won't count towards the number of cursed energy used on features like Cursed Energy Ray, Cursed Armor or Weapons Enchantment, this cant be reduced by features like Cursed Energy Economy or the binding vow Revealing One's Hand)”
Intoxicated Reaction Time
creatures affected by this becomes intoxicated making it reacts more slowly
creatures under this rule gain the intoxicated condition
(intoxicated condition: the creature loses a reaction)
Slow And Steady
creatures under the effect of this rule has there action cost to be increased by 1.
(free action->bonus action->action->full turn action)
Weaker By Nature
Creatures affected by this will be weaker than usual. When a creature is affected by this rule their damage dice tier will be reduced by 1 tier. (2d6->d12->d10->d8->Etc.).
Slow Down
Creatures affected by this will become slower. When a creature is affected by this rule they get their movement speed cut in half.
Players with this technique can also create extensions as rules.
Rule Helper
Technique improment
Starting at 3th level you begin to create rules that help instead of “debuffing”. As an action for 5CE you can create a rule in a 35 ft radius for 1 min. Where you are the center. since this is all positive there is no Charisma save.
Cursed Energy Efficiency
Creatures under this rule will become more efficient with they're cursed energy. While under this rule every one cursed energy spent wil count as two.
“(when using features like Cursed Energy Ray, Cursed Armor or Weapons Enchantment, the cursed energy used will also count as two.)”
Overflowing Cursed Energy
Creatures affected by this will feel a surge of energy flowing through them. While under this rule creatures will add they're Charisma + they're Proficiency Bonus to their Cursed Energy maximums
Speed Up
Creatures affected by this. Feels like everything they can do is becoming much easier. Creatures under the effect of this rule has there action cost to be reduced by 1
(full turn action->action ->bonus action->reaction->free action)
Alerted
Creatures affected by this become alert making it react much faster than normal.
Creatures under this rule gain an additional reaction
Stronger By Nature
Creatures affected by this will be stronger than usual. When a creature is affected by this rule their damage dice tier will be increased by 1 tier. (d6->d8-d10>d12->2d6->Etc.).
Speed Is Key
Creatures affected by this rule become faster. Creatures affected will get their base movement speed dubbled
Boosted Maximums
Creatures affected by this rule get better potential. Creatures under this rule can use additional Cursed Energy up their proficiency bonus.
Players with this technique can also create extensions as rules
Rule Changer
Extension Technique
At 6th level you realize you can't stop a rule once active so you learned how to change a rule once created. As a bonus action for 2CE you can change a rule you have created
10th level
F*#k The Law
Technique Improvement
Starting at 20th level you push past the one boundary the creator placed on you.
You force the law of the creator to the breaking point allowing you to have a maximum of 2 laws active instead of one. But you can’t have two of the same rules active.
Law Breaker
Must have the Reverse Cursed Technique cursed feat
You finally grasped it. The understanding of the rules of this world and it sickens you. You gain the ability to break already existing rules for a short period of time. Breaking what the creator created. As an reaction For 5 CE you can break an existing rule in a 35 ft radius around you until end of this turn.
e.g.
Law of falling
Breaking this rule will change the dmg of falling so for every 20 feet you fall you take 1d6 instead of every 10 feet. And you do not fall prone when you fall more then 20ft.
law of conditions
Breaking this law ends all conditions in the radius.
law of saves
As a reaction to a creature forcing a save you can break this rule to make cretures succeed the save unless it's a death save.
law of accuracy
Breaking this law will grant the creature attacking disadvantage.
or
Breaking this law will give the creature attacking -your Charisma to the hits.
law of creation
As an reaction to seeing a creature summoning a shinigami you can break this law forcing the summoning to fail.
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