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- Crimson King Activation
Lapse Technique
Starting at 1st level you can briefly improve your strength and speed as a bonus action for 3 cursed energy you gain the follow benefits
- The amount you can carry and push, drag and lift are tripled
- you can add your Strength modifier an additional time to your damage rolls, and you deal double damage against objects
- you may make an additional attack an additional time as a free action
at the end of the duration you can spend an additional 3 cursed energy to activate it for an additional minute.
- Crimson Chop
Extension Technique
starting at 3rd level, you can use your immense strength to chop your opponents, as part of an unarmed strike whilst crimson king is active you may spend 2 cursed energy to double the damage and change it to slashing damage.
This increases to triple at 10th level and quadruple at 20th level.
- Epitaph
Extension Technique
Starting at 6th level, as a bonus action for 4 cursed energy you may look into your hair gaining a small glance into the future. Once you have activated your technique you will have advantage on all attack rolls due to knowing where your enemy will try dodge. You may also spend a reaction to roll against an attack roll, if you roll higher you may dodge fully, if you roll under you may half the damage.
At level 10 you gain a reaction for this technique, at level 14 you gain 2 reactions for this feature and at level 20 you gain 4 reactions for this feature.
- Donut!
Technique Improvment
Starting at 10th level, you have decided that a better use for your immense strength is to punch straight through your opponent. As a full turn action for 14 cursed energy and whilst crimson king is active you may target a creature you have grappled dealing 16D12 piercing damage plus your Strength modifier multiplied by 10 directly to their torso, if this damage would destroy their torso you instead pierce a hole straight through their stomach.
- Tokyo School Feature: Teleport!
Technique Improvement
Starting at 14th level, due to the constant training and use of your technique you have gained a small slither of your true technique. as a free action you may teleport by erasing time for a small moment to teleport a number of feet equal to your max movement speed.
- King Crimson Erase Time Once Again!
Maximum Technique
Starting at 20th Level, You have finally figured out what your technique actually is as a Free action for 15 cursed energy you may erase time for up to 2 turns dismissing it at will. Whilst time is erased you are no longer threatened by other creatures. During this erasure of time everyone but you will act as determined by fate seeing you still stood where you started this technique. In your eyes you see all the movements determined by fate however you can't intervene, once you dismiss this feature you may immediately take your turn against a creature having your attack automatically hit and crit and if they must roll a saving throw they instantly fail. You gain a few special actions you may take when surprising creatures this way.
- You may launch your blood directly at a creatures eyes making them blinded until the start of their next turn
- You may ignore the Grapple prerequisite for the Donut! feature
- You may perform a Crimson chop directly to someone's shoulder
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