- Only Dumbass Niggas Eat Crayons
As part of your technique you are just inherently stupid -5 to Intelligence and Wisdom scores and their maximums.
- Crayon Summoning
Lapse Technique
Starting at 1st level you may summon a crayon as a Bonus action for 2 CE per crayon, rolling 1D8 to determine the colour
Once the crayon is summoned it will appear in your hand ready to be consumed as a Free action.
Upon consumption you gain the effect corresponding with that colour.
Caption text
Colour |
Resistance |
effect
|
1 Red |
You gain resistance to Fire damage |
Your body becomes burning hot and you gain 20ft of movement speed, additionally the first creature you run within 5 feet of must make a Dexterity saving throw. On a failure they take 1d6 per 10 foot moved before hand due to your immense heat. On a success they take half damage. Creatures moving into this 5 foot radius take damage equal to as if you ran past them, using your previous turns movement to decide the damage.
|
2 Orange |
You gain resistance to Thunder damage |
Your punches grow louder as now each punches range increases by 5 ft dealing an additional unarmed strike dice of damage.
|
3 Yellow |
You gain resistance to Lightning damage |
You gain 20ft of movement speed and dashing now increases your speed by double.
|
4 Green |
You gain resistance to Acid damage |
Your body begins to produce a highly corrosive acid as you may either coat any part of your body in this acid to add 2D6 to your punches (you take half damage to that limb) or sling it on the ground to produce difficult terrain.
|
5 Blue |
You gain resistance to Cold damage |
Your body begins to stiffen and freeze, your movement speed is halved except your punches now deal an extra 2d8 cold damage per punch. You also gain a Damage Reduction to all damage equal to your Charisma score. At 5th level the damage increases to 3d8, at 11th level the damage increases to 4d8 at 17th level the damage becomes 5d8.
At 5th level the Damage Reduction is increased to your Charisma modifier added two times, at 11th level the damage reduction is increased to Charisma modifier added three times, at 17th level it increases to Charisma modifier added four times.
|
6 Purple |
You gain resistance to Poison damage |
Your body begins to produce a highly potent poison, as part of a successful grapple you may force them to make a constitution saving throw taking 2d10 and gaining the poisoned.condition on a failure on a success they take half damage and aren’t poisoned. At 5th level this becomes 4d10, at 11th level this becomes 6d10 at 17th level this becomes 8d10.
|
7 Indigo |
You gain resistance to Psychic damage |
A third eye opens up on your forehead giving you slight glances into the future, as a reaction to making an attack or having one made against you may give yourself advantage or the attacker disadvantage.
|
8 Pink |
You gain resistance to Radiant damage |
You feel a warm embrace spread throughout your body, restore 1d6 hp per turn this effect is active. At 5th level this becomes 2d6, at 11th level this becomes 4d6 at 17th level this becomes 8d6
|
The effect’s from this technique will last for 1 minute and end early if you are forced to vomit the crayon or if you consume a different colour the effect will end and be replaced by the new colour.
If you take damage to the torso or damage equivalent to ¼ your maximum hit points you must make a Constitution saving throw with a DC of 30 - Charisma modifier, on a success nothing happens, on a failure you puke up the last eaten crayon immediately ending the effect
- Broken Crayons
Technique Improvement
You've figured out a new use for your technique choosing to only summon half of a crayon spending 1 Cursed Energy, when summoning a crayon this way you can choose to summon the front or back half of a crayon the front half will provide you with only the Effect whilst the back half only provides you with a resistance, when eating a crayon this way you may do it as a free action or a reaction to an attack roll or saving throw you can see.
- Jumbo Crayons
Technique Improvement
You realised that the effects of your technique are not strong enough so you have found out how to spend more cursed energy to create bigger crayons. Crayons produced via this method cost 12 Cursed Energy as long as taking longer, it is an action to create one in your palm and a bonus action to eat it due to its size.
Caption text
Colour |
Resistance |
effect
|
1 Red |
You gain Immunity to Fire damage |
Your body becomes burning hot and you gain 20ft of movement speed, additionally the first creature you run within 5 feet of must make a Dexterity saving throw. On a failure they take 1d6 per 10 foot moved before hand due to your immense heat. On a success they take half damage. Creatures moving into this 5 foot radius take damage equal to as if you ran past them, using your previous turns movement to decide the damage. Additionally you can now produce small flames once your
|
2 Orange |
You gain Immunity to Thunder damage |
Your punches grow louder as now each punches range increases by 5 ft dealing an additional unarmed strike dice of damage. Additionally you may clap your hands together creating a 30 foot cone, creatures in this cone must make a Constitution saving throw or take 4d8 directly to their ears.
|
3 Yellow |
You gain Immunity to Lightning damage |
You gain 40ft of movement speed and dashing now increases your speed by double.
|
4 Green |
You gain Immunity to Acid damage |
Your body now secretes much more acid as it nearly coats your entire body. Alongside this your acid is now more potent as when you punch a creature you now deal an extra 4d8 Acid damage and they must roll a Constitution saving throw, on a failure you gain First Degree burns, if they fail by 5 or more they gain Second Degree burns, if they fail by 15 or more they receive Third Degree burns. Due to the acid coating your entire body anything touching you takes 4d8 Acid damage.
|
5 Blue |
You gain Immunity to Cold damage |
Your body begins to stiffen and freeze, your movement speed is halved except your punches now deal an extra 2d8 cold damage per punch. You also gain a DR to all damage equal to your charisma score
|
6 Purple |
You gain Immunity to Poison damage |
Your body begins to produce a highly potent poison at a much faster rate. This poison grows so potent it no longer needs to enter the bloodstream from inside the body it can now spread via skin contact. when making an unarmed strike or your poison comes in contact with their skin the creature must make a Constitution saving throw on a failure they become poisoned if they fail by 5 or more they are now Badly poisoned
|
7 Indigo |
You gain Immunity to Psychic damage |
A third eye opens up on your forehead giving you slight glances into the future, as a reaction to making an attack or having one made against you may give yourself advantage or the attacker disadvantage.
|
8 Pink |
You gain Immunity to Radiant damage |
You feel a warm embrace spread throughout your body, restore 1d6 hp per turn this effect is active
|
- Tokyo School Feature: Mixed Colours
Technique Improvement
Due to study and repetitive use of your technique you have figured out to summon a dual ended crayon with each half being a different colour. As an action you may spend 8 cursed energy to summon a crayon rolling twice to decide what colour you get recieving the effects of consuming both.
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