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This class is not mine. It was deleted from this wiki because it was unbalanced and lacking in flavor, but I still like the mechanics behind it and consider it to be a very interesting idea. Please respect the rules of userpages and do not edit my page. Quincy (talk) 11:30, 14 January 2018 (MST)
- 1 Student
- 1.1 First Day
- 1.2 Creating a
- 1.3 Class Features
- 1.4 Multiclassing
This is a class built for mainly playing school/academy situations. However, in a normal campaign, it can be re-flavored to fit any character who is naive and unprepared for adventuring, but nevertheless willing and able to learn.
Hello students and welcome to one of the most rigorous academies you have ever been to, learn lots from Herbalism to Smithing, Heavy armor training to Stealth training, and much much more.
- Quick Build
You can make a Student quickly by following these suggestions. First, Strength should be your highest ability score, followed by Intelligence. Second, choose the background that fits best with your school. Third, choose Diplomats Pack and Arcane Focus .
As a Student you gain the following class features.
- Hit Points
You start with the following equipment, in addition to the equipment granted by your background:
- (a) An explorer's pack or (b) a diplomat's pack
- (a) arcane focus or (b) component pouch
- (a) 5 empty spell scrolls or (b) a training dummy
- 5 sets of fine clothes
|4th||+2||Ability Score Improvement|
|8th||+3||Ability Score Improvement|
|11th||+4||1st Elite Lesson|
|12th||+4||Ability Score Improvement|
|14th||+5||2nd Elite Lesson|
|16th||+5||Ability Score Improvement|
|17th||+6||3rd Elite Lesson|
|19th||+6||Ability Score Improvement|
As a student, you begin with an eclectic collection of knowledge in the different fields you've studied. You gain three feats.
At 2nd level, you gain proficiency in four skill or tools of your choice. You gain proficiency in two additional skills or tools once you reach 6th level, 10th level, 13th level, 15th level, and 18th level.
Once you reach 3rd level, you gain three additional feats.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action.
Once you reach 7th level, you cast spells as a bard, cleric, druid, paladin, sorcerer, warlock, or wizard of your level or 10th level, whichever is lower. You may choose whether Intelligence, Wisdom, or Charisma is your spellcasting ability for your spells.
At 9th level, you've finally learned all the basics you need. You gain proficiency in two Saving Throws you are not already proficient in.
1st Elite Lesson
At 11th level, you learn an elite lesson. Choose one of the following features of your choice:
- Aura of Courage
You and friendly creatures within 10 feet of you can't be frightened while you are conscious.
- Defensive Combat Training
You gain a +2 bonus to your AC
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Choose four of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.
- Extra Attack
You can attack three times, instead of twice, whenever you take the Attack action on your turn.
- Magical Devestator
You add your spellcasting ability modifier to the damage you deal with any spell you cast which does damage.
- Offensive Combat Training
You gain a +2 bonus to your attack and damage rolls.
- Skill Mastery
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as 10.
Whenever you hit a creature with an attack, you deal an additional 1d8 radiant or necrotic damage.
- Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
- War Magic
Whenever you use your action to cast a spell, you can make one weapon attack or unarmed strike as a bonus action.
2nd Elite Lesson
Once you reach 14th level, you gain a second feature from the same list as the one under the 1st Elite Lesson feature. You cannot select the same feature twice.
3rd Elite Lesson
At 17th level, you gain two additional features from the same list as the one under the 1st Elite Lesson feature, for a total of four choices. Again, you cannot select the same feature twice.
At 20th level, you have mastered the basics and passed the most rigorous challenges of your advanced training with flying colors, putting you at the peak of your possible potential. You gain two epic boons of your choice.
Prerequisites. You don't need to meet any special requirements to multiclass into the student class.
Proficiencies. When you multiclass into the student class, you gain the following proficiencies: You gain all class features according to your level in this class.