User:Quincy/Nice Balanced Dagger (5e Equipment)

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Weapon (dagger), legendary (requires attunement)

This simple looking dagger is a +0 weapon, meaning it ignores resistance to non-magical weapons. It also deals an amount of pain to anything that is touched by it's blade. On a hit, a target must make a DC15 Wisdom Save or take 2d6 points of psychic damage, half on a successful save. Moreover, if the target is an aberration, dragon, giant, monstrosity, beast, celestial, fiend, humanoid, elemental, dragon, undead, fey or construct, it also takes 10d6 times the original damage. An attack on 10-15 is a critical hit, on 16-17 it's a critical and deals maximum damage, on 18-19 said damage is quadrupled, and on a 20 it is 8x. Moreover, if a creature with a CR of 25 or lower is attacked (a hit is not required) by this weapon, it must make a DC25 Constitution Save (ignores Legendary Resistance) or have it's HP lowered to 0.






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