User:Quincy/Apprentice (5e Background)

From D&D Wiki

Jump to: navigation, search


You've always dreamed of becoming something big and setting out to fulfill your dream. So, for advice, you go and ask the professional for help. Instead of giving you advice, he decides to instead take you under his wing and you become his apprentice. You are rather clumsy and irresponsible at times, but that's all in the ways of learning to become a master. You learn step-by-step and soon you will become the greatest at your dreams!

Skill Proficiencies History, Performance

Tool Proficiencies Scholar's Pack

Languages One of your choice

Equipment Scholar's Pack, a trinket of your choice from your teacher that is of importance to you, a set of common clothes, a book of your old teachings, and a belt pouch containing 10gp

Dream Skill[edit]

Your entire reason of becoming your teacher's apprentice is because you wanted to learn their skill. What was this skill?

d6 Dream Skill
1 Magic
2 Music
3 Evil Desires
4 Fighting Skills
5 Ancient History
6 Nature

Feature: Instructor's Teachings[edit]

Whenever you're in a tight spot, you try to remember what your Instructor said to do in these situations. You may roll a History check to see if you remember the correct teaching of your Instructor.

Suggested Characteristics[edit]

There are many ways to be an Apprentice, depending on your studies, who you were taught by, and how much you have learned. Many Apprentices suffer from unusual flaws and are stimulated by peculiar drives, it makes them ever more interesting to play and serves to bring a much more unique experience to the world and set out their dream.

d6 Personality Trait
1 I am always eager to learn new subjects.
2 I will always be ready to help my friends.
3 My dream is my destiny, and my friends are my path to setting it.
4 I only continue to set out my dream to use it for unspeakable uses.
5 I find it hard being around others, an only working with my master made me trust him and only him.
6 I will never back down from a fight.
d6 Ideal
1 Instructor I will set out my dream to help the helpless. (Good)
2 Persistence My dream is my life. No one will stop me from achieving victory in it. (Chaotic)
3 Knowledge When I reach my goal, I will teach others what I've learnt. (Lawful)
4 Revenge My dream will be used against those who laughed at me. (Evil)
5 Remembrance Even if I don't reach my goal, I will still use my skills. (Neutral)
6 Acceptance This dream is for me. I can feel it. (Any)
d6 Bond
1 My Instructor was my everything.
2 Once I complete my goal, I will go home and share it.
3 I would die for my dream.
4 My imagination of the future dives me forward.
5 I can still feel my Instructor's presence with me, saying "Keep going, my student".
6 My friends and their help are what keeps me going.
d6 Flaw
1 I will do anything, to reach my goal.
2 I can only remember and listen to my Instructor's teachings. Everything else is null and void.
3 My skills won't always work.
4 I am rather clumsy and foregetful.
5 People ask me for help, but I'm not always the best at my certain skill.
6 I still wish that my Instructor was with me.
Home of user-generated,
homebrew pages!